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How to modular modeling for Unreal?

I know basic stuff like power of 2, using maya i set my grid as 1024 with 128 lines and subdivision 4. I try to stick to the grid but when i scale within maya it doesnt do that. How should i scale objects freely while knowing its still modular? And when i rotate 45 degree angle its out of grid and doesnt line up. What else should i be concerned about as well?

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  • ZacD
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    ZacD ngon master
    It's more important to have things that snap together than it strictly fitting in the grid. I always model a block out, and when doing the actual modeling, I can scale and move stuff around as much as I want, as long as it matches with the block out at the end.
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