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UE - 16bit texture support and Compression settings

PetSto
polycounter lvl 4
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PetSto polycounter lvl 4
Hi polycommunity,

I have question about 16 bit texture support in UE4, if UE support this and wich compression may be used for this. I have 16 bit grayscale textures, as heightmap, specular,.. and RGB 48 bit (16 for each channel), but I am not sure what I must select from Compression settings in texture options, because I try find something about this options but without success. I only find some info about compression methods like is BC1 - BC7, some uses 8 bits, some dont support alpha channel, or different directx support, can me someone explain this in deep if can or post some link. In UE now have some compression settings, but on ue wiki nothing is written about this. Thank you.

TC_Default
TC_NormalMap
TC_Masks
TC_Greyscale
TC_Displacement
TC_VectorDisplacement
TC_HDR
TC_UserInteface2D
TC_Alpha
TC_Distance Field Font
TC_HDR Compressed
TC_BC7
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