Author : afisher


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Commodore's Avatar
Old (#1)
Hey guys,

So I'm modeling my first legit character. I'm trying to make it have good topology and everything. For some reason it's looking super blocky though. Will this go away once I start texturing?

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Offline , null, 11 Posts, Join Date Sep 2011,  
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Selaznog's Avatar
Old (#2)
Smooth your normals!
Normals>Soften Edge
Offline , polygon, 745 Posts, Join Date Mar 2012, Location British Columbia, Canada Send a message via MSN to Selaznog Send a message via Skype™ to Selaznog  
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Commodore's Avatar
Old (#3)
Quote:
Originally Posted by Selaznog View Post
Smooth your normals!
Normals>Soften Edge
You da man!!

I added this little piece to the shoulder and merged the vertexes but it doesn't seem to blend in with the rest of the character. I can't just add pieces like that right? I have to extrude them I guess or is there some other way to fix it.

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Benton's Avatar
Old (#4)
Edit mode > select the face and the other faces around it > press W> select "smooth"
Online , spline, 177 Posts, Join Date May 2012, Location Canada  
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Selaznog's Avatar
Old (#5)
Hm, you just added it in? If it's a part of the skin (I'm assuming that's what it is, and not a shoulder pad :P), then you're gonna need to merge the vertices. Select the verts you want to merge, then Mesh>Merge. You might need to open the channel box and increase the Threshold (1 usually works) if you're merging lots at once.

Then you just need to soften those edges
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JeremyRM's Avatar
Old (#6)
try selecting the face and flipping its normals then soften the edges again, or delete and extrude.
Portfolio - http://www.jrminor3d.com
Current Project - Werewolf!
Offline , spline, 183 Posts, Join Date Apr 2010,  
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throttlekitty's Avatar
Old (#7)
Worry more about the normals/shading until much later. Newly added edges don't always pop in the way you actually need them. Personally, I reset everything to hard edges periodically until I have good base forms (when it's not distracting to be smoothed).
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Commodore's Avatar
Old (#8)
Thanks everyone. This site is amazing
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passerby's Avatar
Old (#9)
i just leave everythign hard till i get to UV mapping, than if im baking a normal map, i harder all my UV borders
Offline , card carrying polycounter, 2,236 Posts, Join Date Nov 2010, Location Halifax, NS, Canada  
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