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PlanetSide 2 PlayerStudio Thread!

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How to get started:
(https://www.planetside2.com/player-studio/get-started)

-Visit the Player Studio forums regularly to see other items that have been created as well as to discuss your work and get feedback.

-Create items using the color palette and textures provided. Please only submit items that are completely unique from one another. For example: If the asset is a helmet, color variations of the same helmet will be counted as a duplicate submissions and disregarded.


-Make it your own creation! Do not use in game art (except PlanetSide 2 faction logos), art from the internet, or game screenshots on your image.

-Do not use any text on your created item, including fonts from the game.

-Do ask for feedback or guidance on the Player Studio Forums as we want your assets to shine as much as you do.

-Ensure that your asset fits within the PlanetSide 2 universe. If it looks out of place, it will not be used. Play the game and use the internet to find screen shots of the game to see what types of themes will be acceptable.

-Please submit all geometry files in OBJ format and all texture maps in TGA format.

-All of our polygonal assets can use more than one UVset. The first UV is always used for the the color, specular, and normal. The second UVset is used for things that tile such as camo patterns and detail normals.

-No Level of Detail (LoD) meshes are necessary.

-Make sure there are no T vertices or polygons that have more than 4 vertices.

-Remove all floating vertices.

-Review your overall mesh. If a polygon doesnt serve a shape/silhouette/UV purpose, you can probably eliminate it.

-Soften and harden edges or face smoothing groups appropriately. The surface will then take on light accordingly to better define your shape.

-To achieve the right density of pixels in a given space, create objects with humanoid relatable scale (a human is about 6 feet in PlanetSide 2.)

-The finished item must be submitted as 1 combined mesh. There should only be 1 mesh in the scene total. No loose shells or extra pieces should be in the scene. Make sure your mesh is "water tight" (meaning not created from multiple elements).

-Every OBJ file should reference one of the provided PlanetSide 2 textures.

-Camouflage texture maps must be in 24-bit TGA and must tile in all directions.

-Decal texture maps must be 32 bit TGA with Alpha channel used for transparency.

-For some polygonal assets (like helmets), the textures are provided for you.

-Make use of the normal maps in the most creative way you can.Mirrored UVs are encouraged for all polygonal assets (such as helmets).

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To view the full PlayerStudio guide, visit: https://www.planetside2.com/player-studio

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