Hi guys,
Should have posted this up from the beginning but never too late to do, so i'll post up the progress so far
Base Mesh
High Poly
*** Made a few changes to the high poly before the bake so this isnt 100% accurate to the one used below ***
Retopo'd, Normal, Diffuse, Spec ( 2048x2048 )
FIX:
Eyes were placed wrongly and needed darkening too
Still to do: If i have space on the UV (which i think i do at a squeeze, then it'll be adding sholder-length hair and possibly a bag or something extra.
Any crits on work already done or ideas as to how to move forward will be appreciated
