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struggling with saving in UDK

I have to wonder how to import content in a certain way in order to be able to save it in UDK. It's giving me an error message and says it cannot save the package of custom meshes and textures. Do I need to put the assets in a certain file under the UDK temple?

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  • corykanakis2
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    I copied all the assets to UDK-2014-05-UDGame-Content-maps-all assets

    Now, when opening an existing map it automatically loads all assets in the content browser. However, I've yet to find out how to keep meshes on the map after exiting UDK. I came back to my computer and it crashed, I reopened the file 13 and all my production was gone. 4 days worth of work.
  • corykanakis2
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    Fixed it. I needed to build and render the geometry on the map while saving all files I could and now when I reopen UDK iit has the geometry in place with the texture material on in. hurray. whats next?
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