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How to make fast UVs for rails, stripes, cylinders?

grimreaperpt
polycounter lvl 7
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grimreaperpt polycounter lvl 7
Hey guys, this is a problem that I've always had in 3ds max and never bothered to find an easy way, but today I have a huge road model:

QStrHBw.png

I need to UV the road-side rails, and these need to be "following" the flow like this:

i0y9ROz.jpg

Now, my normal process is just selecting groups of faces, do a planar projection or a peel, then I apply Straighten Selection, then manually adjust the edges to "relax" (because Straighten Selection doesn't relax, or average the model).

I use this method for cylinders, wires, pipes, tubes and rails (for example, stair rails) but it's too time consuming, and I tried searching for a script but the closest I've found was Straighten UV Strip and it just doesn't work.

Do you have a faster method for this specific situation?

I'm using 3ds Max 2015. Thanks!

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