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[UDK] Landscape size and heightmap size

polycounter lvl 10
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alecchalmers polycounter lvl 10
I'm trying to understand heightmaps and landscape mode.

Is it bad to resize the entire terrain using drawscale, if you are not happy with it's scale after creation?

Should I be changing something else like the heightmap size or the terrain size during the creation process?

Replies

  • wes.sau
    Changing drawscale is just fine, although you probably should stay away from ridiculous extremes. In UE3 I tend to work with landscape drawscales of 50x50x50.
  • alecchalmers
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    alecchalmers polycounter lvl 10
    Thanks, that's good to know. I've been following a few tutorials to create some landscapes for areas surrounding a few buildings. They all created heightmaps at extremely large sizes, and I didn't realise at first, but 1009x1009 heightmaps are enormous for what I need. I guess I should simply create the heightmap at the desired resolution first then.
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