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3d generalist looking for fulltime remote job

polycounter lvl 8
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Summers polycounter lvl 8

Portfolio https://simon_b.artstation.com/pages/-11

Over 8 years in game industry of different genre and style and about 3 years in texturing/shading for animation. Started as 2d artist/animator/VFX in casual games but now my main directions
- handpainted realtime 3d modeling/texturing
- modeling, texturing/shading characters for animated movies and PBR game characters

Major skills:
-3ds max/Maya - modeling/UV/render
-3dCoat, Substance Painter, Substance designer - texturing
-Redshift, Vray rendering
-Zbrush (intermediate knowledge)
-Unreal Engine (overall knowledge + more advanced material editor)

Other:
-After Effects (made lots of motion graphic of different complexity some time ago)
-Speedtree
-Mudbox (use for some tasks , but prefer Zbrush for sculpting)


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