maybe this have been adressed somewhere in this thread, but i searched trough it and couldnt find an answer...
i have a problem with the alpha opacity.
trying to create some snow flowing in the air, and the snowflakes look like they should but the soft fog between them appears way to hard and jagged.
heres my alpha channel;
the fog is almost 100% black but in max viewport its so dense...
maybe im missing something but i thought that when using alpha-channel opacity you get a linear curve from 100% opacity at full black to 0% opacity at full white. right now its basically impossible for me to achive any foglike effect since the lowest i can get with my alpha mask, as close to black i can manage, still gives me a dense result.
i hope this make sense. anyone knows how to solve it?
btw i have my max viewport transparncy settings at "none". tried the other but they looks even worse