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UDK - Car paint mateiral

Hello all,

I'm currently creating a car paint material in UDK, in my current setup im using a Fresnel multiplied by a constant to create some dark rim lighting, the only problem is that I don't have much control over the Fresnel falloff, once I've increased the value past '1' I start to get a hard edge (Image below).

http://i.imgur.com/J4O1Xey.jpg

Does anyone know of a setup where we could control the Fresnel falloff?

Help would be much apprecaited.

Thanks
Mike

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