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PBR Workflow help

deolol
polycounter lvl 6
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deolol polycounter lvl 6
Hey guys. So I've been struggling a lot with the PBR workflow and I simply cannot get results like Marmoset.

I have a few questions:

1. Apparently Specular isn't what it seems in UE4 and shouldn't be touched... so how would I define the reflectivity? - I read it's meant to be defined in roughness/glossy but that confused me further.

2. Is roughness meant to be opposite in UE4? I used OneMinus and it kills reflections.

3. Is there a way to build lighting on selected/specific meshes? I built a scene without lightmaps and previewing it a problem.

Thanks!

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