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UE4 Random Material Assignment Bug

polycounter lvl 10
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Neolight polycounter lvl 10
Update: In this case, combining the mesh, deleting history, freeze transforms, and exporting seemed to work.

I'm not surprised, but at the same time I know it's blown up on me before with the same steps.

Consider the issue solved for now, thank you for reading



Sometimes when re-importing an asset, I end up with a mesh that no longer has the correct material assignments

error.jpg

This wagon for example is basically using the first material slot on many more faces than it actually is in maya - completely omitting the other materials that are supposed to have been assigned there.

This mesh is not combined and made up of several individual objects, but combining the mesh does not seem to solve this problem

Does anyone know how to prevent this?

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  • Rooster128
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    Rooster128 polycounter lvl 8
    Not sure if this will help, but I had the same problem in Substance Designer 4, and I fixed it by deleting the mesh and re-importing it, instead of using the reimport button.

    Might be a better workflow in your case to keep the objects seperate. Maybe this would help?
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