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Thanks a lot for the respond Aero,are you suggesting that i put each story of the building on a different level? because right now everything is inside one level,actually i myself had a theory that i haven't tried yet mainly due to skepticism and not knowing how something like that can be done;and that's having each story on a separate level and give those levels their own minimap,and then in game(and this is the part i don't know how to do),switch the persistent level(which i assume stores the current game's minimap) to the corresponding story's level,basically i have a list of streamed in levels and i want to switch the persistent level between them based on certain events(in this case entering another story,or player's Z height in the world)...any comment on that?...again,i'm just hypothesizing here...
About the scripted textures,they seem like an interesting subject(first time hearing about them),can really something like that be achieved through them? i had a look at the link Aero provided,but have no idea as to how that can be implemented in the minimap context,can someone with experience with these things just confirm that something like that can be done with scripted textures or not?...
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