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Weird lighting/material problem

jorisky
polycounter lvl 4
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jorisky polycounter lvl 4
Hello!

Glad to say that this is officially my first post on this forum!

So i was creating this scene in UE4, but whenever i add a different material the lighting doesn't really work like it's supposed to.

On the first image you can see the lighting baked just like i want it to be. (It's only a directional light (Intensity:1, Indirect Lighting:40) ).

On the second image i applied the wall texture to the second element of the base mesh (There are only two meshes in the scene (the base and the window)) and build the lighting. As you can see the shadows on the floor goes all weird on me, and it somehow becomes overly exposed.

On the third image i did the same, except i didn't build the lighting after applying the material.

How is this possible? I am assuming i'm doing something wrong here.

2cxhlqo.png

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