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Old (#1)
Whats up fellow polycounters. New to the forum, gonna dive in and get some imagery posted. Comments and crits very much welcome
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Old (#2)
2133 tri's

Last edited by The0ry; 06-11-2012 at 12:10 PM.. Reason: forgot to add polycount
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Old (#3)
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Old (#4)
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Old (#5)
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Old (#6)
more to come!
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Old (#7)
Some drawing practice from some time ago, the creature pic from my drawing book took a beating in my zip-up binder. Hence the graphite "fog". I'll eventually redraw it and model it

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Old (#8)
some other stuff





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Old (#9)
Your 3d looks good, though I would work on your 2d a bit more. What your illustrations are missing is a good sense of form and structure. like with your gun, it looks like you are trying to look at it straight on but also partially on the bottom. Its just a little perspective quip that can be fixed with more studies. With your posed guy his pose is just a little flat, try staggering or bringing out his limbs or twisting his trunk a bit. When drawing poses try to define where things are spatially, than proceed to block them out, keeping in mind where your weighty lines are. This will help to give your 2d stuff depth. Google pixel lovely or pose maniacs for some good practice on the life drawing stuff and gorge on Feng Zhu for the perspective : ) keep em coming dude.
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Old (#10)
Yea im definitely trying to get better at drawing, It really does help elsewhere artistically. For the Glock I did kinda have a screwy angle i was drawing from as well as moving my head around too much as i was drawing. I feel like if I erase the slide and redraw it to match the overall angle of the frame, it will look much better/more natural. For sure going to check out those reference sites. Good lookin on the crits, ill be posting more soon
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Old (#11)
A simple CCTV camera, also made a copy without the wire(as it may interfere should i use it for a game level in the future). 344 tri's..



512x512

glow map
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Old (#12)
In UDK
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Old (#13)
Seem to be getting a light issue on the bottom of the assembly.(did get some lightmass errors building the lighting..)
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Old (#14)
Whats up everybody. Been working my next project: an Egyptian Khopesh. 2228 tri's, normal mapped, currently texturing (yay!)...

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Old (#15)
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Old (#16)
My FIRST EVER sculpt, finally gettin the feel for Zbrush. Crits always valued
It is what it is..
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Old (#17)
A simple isometric asset busted out in a day. Ready to texture(may make an attempt at handpainting it). 660 tri's
It is what it is..
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