Fist off a big thanks to everyone who has been helping me out in the Google+ hang outs. There are so many of you but the ones that come to mind fist are Ben/polygoblin Andy/metalliandy, Donavon Young, Darren Horrocks, Steve Warnke, etc the list goes on.
Thanks for all the help and tips, Here only for now I'm calling him done but will come back to it with in a few weeks, I have a lot of things about mapping that I need to focus on mostly because I don't fully understand it yet.
Below I'm posting what I'll called "Finished" but only for now, I'll add more polish in a few weeks. I'm also posting the normals as well. When I baked out of xNormal I'm pretty sure I checked object space, so I've included Y inversions with both object space selected and deselected.
Object Space selected Y NOT inverted.
Object Space selected Y inverted.
Object Space NOT selected Y NOT inverted.
Object Space NOT selected Y inverted.
I wish I added some asymmetry to the model, and broken up the textures a bit. I wanted to try to put what looked like moss growing on him but and more dirt at the bottom of the legs like suggested above but I didn't pull it off very well. I'm still learning. Again thanks for all the help everyone.