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Generating Normal Maps... From Normal Maps?

GavinUnit
polycounter lvl 14
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GavinUnit polycounter lvl 14
This is a bit of a dumb question, but the internet has no definite answer that I can find (which is, now that I think about it, probably a pretty clear answer).

Is there no way to bake down a normal map from something with a normal map?
For example, sculpt out a brick, bake it down onto a cube, use that baked-down-brick-cube to form a cool looking brick wall, then bake that whole wall out, full wall shape and individual brick forms and all.

It would sure make dealing with loads of heavy assets a lot easier.
If only there was some way to load a normal map into XNormal which gets applied to your high-poly mesh and taken into account during the bake-down...

I'm I crazy?

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