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[WIP] Hair Material with anisotropic reflections for UE4

polycounter lvl 4
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Ekhar polycounter lvl 4
Hi all!

I'm making an anisotropic reflections hair material since few days ago.

TracerHairLite.gif

HairMaterialTestAnim.gif

HairMaterial2.png

HairMaterialAnimeStyle2.png

My actual roadmap:

Hair color
[X] Solid color
[X] Gradient color
[ ] Color by texture

Light
[X] Lit mode (actually unlit only for maximize light control)
[X] Light color affects material
[X] Light intensity affects material

Reflections control
[X] Different textures for anisotropic control (more real hair, anime style...)

Mask
[X] Anisotropic reflections masking for maximize control
[ ] Better alpha mask, using SSS for "smooth" cutout

Material instance
[X] Instancing the material

Blueprint for Light Source
[ ] Point light compatibility (actually sun light only)
[ ] Auto-select primary light source (intensity, distance...)


I would like to share my hair material with the community when I finished it.

I hope that this material will be useful for people's projects

If you like how my hair project is progressing, please tell me what do you think :)


Unreal Engine 4 forums thread

All 3D models by Mizuko


English isn't my first language, so please excuse any mistakes

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