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Mesh Particle Not Spawning Child Emitters from Collision

Jimster092
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Jimster092 polycounter lvl 4
Hi guys, I have an issue with a Mesh particle I created. It's a missile that's intended to collide with a vehicle used from the free vehicle demo. Once it collides with it, I used an EventReceiver Spawn to spawn an explosion. It collides fine in the editor and whenever I press Start Level in Cascade but once I Play or Simulate, the missile goes right through.

I have a few images that I posted in the UE4 Answerhub that might help:
https://answers.unrealengine.com/questions/194842/mesh-particle-not-spawning-child-emitters-from-col.html

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  • Jimster092
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    Jimster092 polycounter lvl 4
    Alright, I solved it. I unchecked the Collide Only If Visible option in the Collision Module and turned up the amount for Max Collision Distance. I also unchecked the First Time Only option inside the Event Generator of my missile.
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