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created 3ds max polygon corruption?
on 07-09-2012 06:21 PM
Okay, I'm sorry to have to make a thread about this, usually I'm quite fine with finding the answers to issues with google. But with this I'm totally stumped.
Sometimes when I undo things when working with edit poly, something strange happens. A bunch of verts delete themselves, normals get broken, verts moved...
There is never a way to undo this. I have to reload my last save. Today I loaded the object I was working on to find it like this:
which was certainly not how I left it. If I delete the most recently edit poly, the state is fine again.
I have absolutely no idea what is causing this. I've been using 3ds max for maybe 9 months now, and this is only recently started happening.
I'm using 64-bit 3ds max 2012.
I would be really appreciative of help, it's getting really annoying having my work destroyed :/
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, spline,
165 Posts,
Join Date Apr 2012,
Location UK
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It could be several things, but two stand out for me.
A) If you change anything in the lower stacks of modifiers, it will break the rest. So for example, changing your polygons in Edit Poly 2, and then changing some stuff in Edit Poly 4 will lead to such issues.
B) It's Max, I don't know how, but in 2012, they managed to create a bug where half of the time your scene gets corrupt, not even backups will save you, and this happens randomly too, no reason to it.
I suggest getting all the Service Packs and Updates you can before anything else, and if you have the options, go either to Max 2013 or 2011 if this issue continues.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,498 Posts,
Join Date Apr 2011,
Location Canada
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Pretty damn sure I didn't change anything lower in the stack, and undoing my last thing in the top modifier isn't going to randomly change things lower in the stack. I just installed the latest update, and I will see how it goes. If the scene is corrupt, will exporting the object save me?
thanks for the help C:
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, spline,
165 Posts,
Join Date Apr 2012,
Location UK
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still doing it. gonna try 2013. sigh.
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, spline,
165 Posts,
Join Date Apr 2012,
Location UK
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Just collapse your stack now and then. There's no real point in stacking like 3 edit poly's on top of each other.
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, card carrying polycounter,
2,424 Posts,
Join Date Oct 2008,
Location London, UK
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This has been around in various forms since 2008 although they've fixed a lot of the really nasty issues.
As aid, its having big stacks of modifiers working on subobject selections that makes it more likely to happen. collapse the stack a bit more often and you should be able to avoid it
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, triangle,
392 Posts,
Join Date Dec 2010,
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Ah, good to know, thanks!
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, spline,
165 Posts,
Join Date Apr 2012,
Location UK
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wow, I load it up in 2013 to find the above item has totally delete all of its verts, and now a bunch of other things are doing the same. This is a really harsh disheartening lesson to learn 
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, spline,
165 Posts,
Join Date Apr 2012,
Location UK
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Sometimes slapping an Edit Mesh ontop of your Editable Poly, collapsing, and collapsing again to an Edit Poly can also sort out wonky mesh errors in Max..
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, polycounter,
1,285 Posts,
Join Date Aug 2011,
Location Berlin
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I honestly have no idea at this point, I suggest switching on Incremental Save, so when you save each time, max creates a new save (EI: File001, File002, etc) so it causes less headaches.
Also, I know the feeling, Max corrupted a file of mine several times, deleting the UV's and corruption sections of the mesh entirely. Talk about dirty code.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,498 Posts,
Join Date Apr 2011,
Location Canada
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I've managed to recover most of the the meshes. Generally deleting the top edit poly fixed them, and luckily that was mostly an edit poly on top of a symmetry. I've collapsed them down, fingers crossed it doesn't continue. I will put incremental save on also, sounds like a good plan. Now to remodel the piece that disappeared :/
again, thanks for the help!
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, spline,
165 Posts,
Join Date Apr 2012,
Location UK
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Best fix, export as fbx, then re import, problem solved 
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, vertex,
42 Posts,
Join Date Jan 2011,
Location Australia
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If it happens again I will try that, thanks for the tip. Although I hope I can avoid it now :P
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, spline,
165 Posts,
Join Date Apr 2012,
Location UK
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So I went to swap back to 2012 from 2013 as it seems to have stopped occurring. Now I get a can't open file error in 2012 in 2013 :/ Damnit autodesk!
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, spline,
165 Posts,
Join Date Apr 2012,
Location UK
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When you save your scene in 2013, save as a 2012 file
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, polycounter,
1,285 Posts,
Join Date Aug 2011,
Location Berlin
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oh, is there a difference now, like how office went to docx? Anyway I ended up just exporting it as an fbx and importing it in 2012.
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, spline,
165 Posts,
Join Date Apr 2012,
Location UK
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yeah.. every f'ng year..
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, polycounter,
1,285 Posts,
Join Date Aug 2011,
Location Berlin
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Yea I've had this happen to me a few times, drives me nuts. I normally the verts where in the right places but the edges and faces where all mixed up. If it wasn't too bad I would export/import to obj and it would freeze the problem and I could remove the faces and reconnect new ones.
It seemed to happen when max would crash and I would start working from an autoback file. What really helped me get around it was saving incrementally outside of the autoback feature. I bound "save incremental" to ctrl-s.
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, Polycount.com Editor,
13,899 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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