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Author:
Lucas Annunziata
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Unreal Engine
How to use Image Based Lighting properly?
JordanN
interpolator
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JordanN
interpolator
Aug 2014
I never tried it before so I'm complete newb but how are you suppose to light scenes with IBL like you see in Marmoset?
I've imported a cubemap/HDR image and put it in the skylight but now I get black showing up. I also built the lighting too.
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Matt Fagan
polycounter lvl 9
Aug 2014
I'm not sure my reference will be of much help. But this guy's blog on UE4 experimentation seems pretty interesting. This article in particular may suit of interest.
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http://oliverm-h.blogspot.com.tr/2014/08/unreal-engine-4-custom-ambient-cubemap.html
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Xendance
polycounter lvl 7
Aug 2014
Are you sure your texture is suitable for that? It seems to only have the upper hemisphere.
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EarthQuake
mod
Aug 2014
Yeah, it looks like the black is in the actual panorama image itself.
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Arnage
polycounter lvl 10
Sep 2014
There's a checkbox to make the lower hemisphere black, it is the one partially visible in your screenshot (Lower Hem...), uncheck it and it should behave as you expect.
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http://oliverm-h.blogspot.com.tr/2014/08/unreal-engine-4-custom-ambient-cubemap.html