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2 week student assignment - hand painted characters

polycounter lvl 10
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nevermind polycounter lvl 10
Hey guys. I wanted to share my latest assignment at school. Our first week, we had to make a base human male and female model that had semi identical UV space for the addition of armor the following week. We had to model, UV, and handpaint the textures using Max, 3d coat, and photoshop.

Our armor reference was some from Michael Franchina of Runic - Torchlight 2. We had to match the armor proportions to our human models.

Here's what I cooked up for the deadline.
Any crits are very welcome. I'll probably touch these guy in my spare time throughout the school block!

All textures are 512 maps - the base humans are sub 2k tris. The armors are sub 2800 tris.

Male and Female -
Nayv3tF.jpg
yL88RV3.jpg

Armor Set 1 -
lM2qrYl.jpg
XQ3izXk.jpg

Armor Set 2 -
bdKdc3s.jpg
nPTVQoA.jpg
fC2cEs1.png

And of course, our reference:
w5c2JAm.jpg
9syhA4G.jpg

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