@Yanosuke
that is an hell of an illustration man! The model is nicely sculpted and textured, overall a great job... you got my vote @Satanax
Thanks man! I hope to do a good job texturing it .
@Motenai, Satanax, Snowstorm, Phobalien- a big thank you to you, guys! Very happy to hear.
I was told before that the link was strange but didn't get that facebook referral, but hearing it from more people makes me wonder... I pasted the workshop link again in the "link" field that I connected with the image. So hopefully this works now?
Motenai- thanks for the suggestion! The thing is, that I toned it down for the illustration to control the focalpoints easier. But for the ingame it should glow and have the special map/mask on it where light wanders through in waves. But this effect was broken in the workshop when I uploaded the set. Also the glow didn't work properly, unlike on the staff which works fine. The masks are alright, though as far I know- I'll check again later. Point is , I thought it's visually better when the jade is not very contrasty so it isn't too noise ingame.
@Sumers: The gold seems a bit gawdy to be honest. And the weapon blades are very flat. I love the concept and design though, and the little sword at his side is a great touch.
@Toasty For me this siren pure essence of what I would go for while doing New Bloom item so I am pleased to see such fantastic design! Great job! I am looking forward to see this beauty in game
@Toasty For me this siren pure essence of what I would go for while doing New Bloom item so I am pleased to see such fantastic design! Great job! I am looking forward to see this beauty in game
I have a feeling this Naga will be showcased on the blog update about new bloom in the coming weeks, already have a few freinds who can't wait to make this into an effigy as well. Toasty wins new bloom with this one :thumbup:
i don't know if it's a known issue or if i'm just doing something wrong - but does anybody know anything about tidehunter's offhand weapon not respecting the physics that are supposed to be on the bones?
i don't know if it's a known issue or if i'm just doing something wrong - but does anybody know anything about tidehunter's offhand weapon not respecting the physics that are supposed to be on the bones?
you might want to check this by Vovosunt fron Bounch's thread.
Hey guys, any thoughts on this seam? It is only happening on this small section, and is not visible at all angles, the back side of the cape does not show the seam at all in game, I have tried everything I can possibly think of, and still this little spot is like, fuck you
kite212: you baked only half of the cape , so the normals arent the same after u weld them back .
The correct way to bake it is : uvmap half of it , then weld it back before baking; that way you have the same normals as the final version and it will bake the same .
kite212: you baked only half of the cape , so the normals arent the same after u weld them back .
baked the entire cape with offset uv's, even redid this process about 3 times to ensure everything lined up, and the imported mesh and baked mesh have the same normals. If this was the case there should be a seam down the entire center, but its just that small top part
Thanks, but as i mentioned earlier I am having a real hard time believing this is an issue with the normals. The mesh was baked with offset uv's, and the seam is only visible at certain angles and it does not run down the entire seam. Given that it is only happening at certain angles, and is not noticeable while actually playing, I will sadly be saying fuck it, as i have already wasted so many hours on it, and I will be taking my chances with it :poly122:
Are you sure its not by tomorrow meaning anything uploaded before the 19th? Or do you know for sure that we can upload our items on Monday itself and they will make the deadline?
Because if Monday uploads are eligible I could stand to get some sleep sometime soon lol
Edit: Does anyone have any tips for how best to retopo areas that I am going to use as flat alpha maps(for example extraneous strands of hair or little trinkets). I haven't really worked with much alpha before, but I'm assuming I just make a flat plane over the correct angle of the intended alpha zone to bake the information onto said flat plane? Is there anything else to know?
@kite212 You could try to use handplane just for this normal map and see if it will give you better result. Most certainly it will as it is synced with source engine normals. Also you can use fbx you will export to dota anyway so well worth a try
@kite212 You could try to use handplane just for this normal map and see if it will give you better result. Most certainly it will as it is synced with source engine normals. Also you can use fbx you will export to dota anyway so well worth a try
I already use handplane for everything, I am truly baffled by this and spent way to many hours trying to fix it, so I will just be taking my chances with it as is :poly122:
Speaking of which, here it is, image links to set:
Are you sure its not by tomorrow meaning anything uploaded before the 19th? Or do you know for sure that we can upload our items on Monday itself and they will make the deadline?
Because if Monday uploads are eligible I could stand to get some sleep sometime soon lol
I always thought that deadlines on a specific day means "that day included". So i'd say that the 19th is also a viable day for submission yes.
I always thought that deadlines on a specific day means "that day included". So i'd say that the 19th is also a viable day for submission yes.
Cool, thanks. I also went ahead and looked at some of last year's entries. Several of last year's winners submitted their sets on the day of the deadline, the 20th. So I'd say you're right.
So many good New Bloom 2015 hats! Just a reminder that all are welcome in the Hattery! Shoot me a PM if we haven't chatted yet and lets get all your hats up in full glorious 3D
Replies
Epic set for DK. The dragon head in DK's back it's looking very good. Congratz!
that is an hell of an illustration man! The model is nicely sculpted and textured, overall a great job... you got my vote
@Satanax
Thanks man! I hope to do a good job texturing it .
I was told before that the link was strange but didn't get that facebook referral, but hearing it from more people makes me wonder... I pasted the workshop link again in the "link" field that I connected with the image. So hopefully this works now?
Motenai- thanks for the suggestion! The thing is, that I toned it down for the illustration to control the focalpoints easier. But for the ingame it should glow and have the special map/mask on it where light wanders through in waves. But this effect was broken in the workshop when I uploaded the set. Also the glow didn't work properly, unlike on the staff which works fine. The masks are alright, though as far I know- I'll check again later. Point is , I thought it's visually better when the jade is not very contrasty so it isn't too noise ingame.
Whoa, this set almost got the better of me timewise, but it's finally finished. Eternal Princess Set on workshop.
Arcane Spellbloom by MdK and Noblebatterfly
I have a feeling this Naga will be showcased on the blog update about new bloom in the coming weeks, already have a few freinds who can't wait to make this into an effigy as well. Toasty wins new bloom with this one :thumbup:
http://steamcommunity.com/workshop/filedetails/?id=376671469
you might want to check this by Vovosunt fron Bounch's thread.
Link on image.
kite212: you baked only half of the cape , so the normals arent the same after u weld them back .
The correct way to bake it is : uvmap half of it , then weld it back before baking; that way you have the same normals as the final version and it will bake the same .
hope it helped
baked the entire cape with offset uv's, even redid this process about 3 times to ensure everything lined up, and the imported mesh and baked mesh have the same normals. If this was the case there should be a seam down the entire center, but its just that small top part
Awesome! Would love to be able to see a few more in-game screenshots.
It was hard and interesting!
Good luck to everyone !!!
Try this
http://www.polycount.com/forum/showthread.php?t=51088
Thanks, but as i mentioned earlier I am having a real hard time believing this is an issue with the normals. The mesh was baked with offset uv's, and the seam is only visible at certain angles and it does not run down the entire seam. Given that it is only happening at certain angles, and is not noticeable while actually playing, I will sadly be saying fuck it, as i have already wasted so many hours on it, and I will be taking my chances with it :poly122:
As the deadline gets closer, the sets keep getting better :thumbup:
Are you sure its not by tomorrow meaning anything uploaded before the 19th? Or do you know for sure that we can upload our items on Monday itself and they will make the deadline?
Because if Monday uploads are eligible I could stand to get some sleep sometime soon lol
Edit: Does anyone have any tips for how best to retopo areas that I am going to use as flat alpha maps(for example extraneous strands of hair or little trinkets). I haven't really worked with much alpha before, but I'm assuming I just make a flat plane over the correct angle of the intended alpha zone to bake the information onto said flat plane? Is there anything else to know?
@OrganizedChaos Unbelievable!!! Mother of all PA sets!!
for some reason enchantress's face glitched
I...
I already use handplane for everything, I am truly baffled by this and spent way to many hours trying to fix it, so I will just be taking my chances with it as is :poly122:
Speaking of which, here it is, image links to set:
Hope you like it
http://steamcommunity.com/workshop/filedetails/?id=377035066
I always thought that deadlines on a specific day means "that day included". So i'd say that the 19th is also a viable day for submission yes.
Cool, thanks. I also went ahead and looked at some of last year's entries. Several of last year's winners submitted their sets on the day of the deadline, the 20th. So I'd say you're right.
http://steamcommunity.com/sharedfiles/filedetails/?id=377528126
i actually find this is kinda demonic. :poly122:
not to mention ox head and horse face this duo actually is a gatekeeper of hell.
http://en.wikipedia.org/wiki/Ox-Head_and_Horse-Face
Fleet of Hoof!
Force of Horn!
Two sets for New Bloom 2015 for Juggernaut and Sven
click the images for workshop links