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how to i retopo these parts

polycounter lvl 11
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Pabs polycounter lvl 11
im moving from high to low poly now and im not sure how to retopologize these parts.

1. for the zipper, should i include it as part of the low poly mesh or should i make the zipper its own piece? (harder to rig??)

2. in the crotch area, there is cloth that is overlaping that area. should i smooth it out it so that its not overlapping, or should i make the legs a different mesh?

0iTxs3k.jpg?1

Replies

  • Neox
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    Neox veteran polycounter
    acoid 90° or higher degree angles in your high and many of those issues will solve themselves
  • Scruples
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    Scruples polycounter lvl 10
    Add a piece of piping underneath the zipper to soften that angle and flatten the crotch some.

    Alternatively you can have the skin as a different mesh and there won't be a rigging issue as long as you space your vertices in between each tooth of the zipper on your lowpoly. I'm going to suggest going this route unless you're trying to go for less than 10k triangles....oh and the bevel on the zipper may be too sharp for the normal map to pick up. looks like a rad model.
  • Pabs
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    Pabs polycounter lvl 11
    thx for the advice Scruples
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