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First UV, how do i do it? (Modo)

Long time i have not touched UV's at all (i use Modo 801). Time to change it, but i got an understanding problem of how i should apply continous textures on objects.
For example i made a simple cup, but i really dont get how i would have to create a texture that wraps around the whole model without having a break (not fitting seam) in the texture somewhere.

cupctj84.jpg

One of my ideas would be to cut the cup up in multiple uv islands (top/bottom/sides). I could do it many ways maybe, but how would a texture be created then, that is distorted so that the multiple islands fit together? On organic meshes i guess texture gets painted directly on and then unwrapped, but not always? What about a vase or my cup which i want to apply a continous wood-texture to?
I found no real explanation elsewhere strangely.

Replies

  • Farfarer
    For a continuous wood texture, you'd probably want to apply a wood texture via procedural texture (I think MODO has a wood grain preset) or apply a wood texture using a bunch of separate, blended textures from multiple UVs... and then bake that down to your UVs.
  • Cyclope
    Oh, yea the wood procedural texture is ok, but not what id like to have.
    How would i blend those textures together? For example on a simple rock?
    Baking something to the UV's? Do you mean handpainting on the mesh?

    edit: Ok, after learning how to bake uv maps i see what you mean. But sometimes the breaks are very hard and just stamping another texture over the affected area would be too hard because of the distortion of the shared edges of both islands.
    I see that working with grainy stuff, but not for clean patterns.
  • Cyclope
    Heres another sample of some of the extracted uv's of my cup:
    1vxsyj.jpg
    2g9s9c.jpg
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