I am having an issue with Unity Collision meshes that I am hoping you can help me with. Before you ask, yes
I searched the Unity forums and there is at least one person having a similar but not quite the same issue and it
has not been solved:
I am creating a game in which the player explores a house as the main hub and then each level consists of a
subset of rooms, therefore the rooms are built as modular pieces that seamlessly connect together.
The issue comes into play with the collision mesh for the rooms. When traveling from room to room, or even
sometimes between doorways that are part of the same room (model) the player gets slowed or even stuck completely.
You can see the issue represented in the following two videos:
From 00:10 - 00:20 you can see the player is slowed but not stopped when attemping to go from the Master
Bedroom into the MB_Closet. The MB_Closet is a seperate piece as mentioned above.
From 00:20 - 00:30 you can see the player is completely blocked when attempting to go from the Master Bedroom
into the Master Bath area.
In video 2 we begin in the Master Bathroom.
From 00:04-00:06 the player is blocked from entering the WC even though it's doorway is the same width as the
Master Bedroom closet and is part of the same piece.
From 00:07 - 00:11 we see the desired behaviour for all doorways and room "seams".
From 00:12 - 00:20 we see the player is able to walk into the Master Bathroom Walk in closet with the slowed
effect however once in the room the player is blocked from leaving the room.
Any suggestions or information you guys could provide would be most appreciated.