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gloss map slot in marmoset?

polycounter lvl 8
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Olli. polycounter lvl 8
why is this not a thing? why do i need to add the gloss map in the specular alpha?

Im using vTools with photoshop CS5 bound to a hotkey to easily export all my maps with just one button press, but (as far as i know) theres no per-map alpha support, so i cant save alphas (and therefore cannot use gloss in marmoset without completely wrecking my workflow).

in addition to that, at least for me when i save TGA's with alpha in CS5 they dont work in marmoset, so i have to use nvidias dds format to even get the alpha working manually (which is just ridiculous)

does anyone have any ideas how to help incorporate gloss in to my texture workflow in marmoset?

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