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jaxeller's Avatar
Old (#1)
I am trying to model a 1961 Chevy Corvette as realistically as possible for my portfolio wanted to post my progress see what you guys think so far.

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dpadam450's Avatar
Old (#2)
The tires look weird. Do you have a reference for that because every other picture I see has normal tires.
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respawnrt's Avatar
Old (#3)
watch the bumps man, they are your (our) enemy .Best to do is put a material with some spec and gloss so you can notice the bumps.
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jaxeller's Avatar
Old (#4)
I know the tires look weird, but according to the reference that I have those are the original tires that the 61 corvette released with. Thanks for pointing out the bumps I'll put a shiny material on there and re post. Any tips on how I should go about removing said bumps?
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respawnrt's Avatar
Old (#5)
Not really, best to learn to avoid them by blocking clean.Some tweaking of verts will work sometimes...but best to tweak when you don't have many edges.
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jaxeller's Avatar
Old (#6)
Tried to clean up the bumps as best I could I also threw on some red paint to get a better idea of what its going to look like when it is done.
I am usually really good at doing clean block outs but because of the organic nature of the 61 corvette and the fact that it isn't paneled like modern day cars it made the block out really difficult.

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respawnrt's Avatar
Old (#7)
A couple of quick crits.Also can you post the windshield part ?
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jaxeller's Avatar
Old (#8)
So I tried fixing the curves that weren't working and I also included the wind shield.Here are the before and after images.

Before:

After:
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jaxeller's Avatar
Old (#9)
here's a few renders to show my progress so far.



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Old (#10)
Some more progress renders. Thinking about starting the low poly unless anyone has any suggestions to make the high poly better. Whadaya guys think?




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