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PVJ's Avatar
Old (#1)
Ive spent a while trying to make a 1024 seamless texture with hexagonal tiles in photoshop and its proving impossible for me. I shift created the tile so its not a weird and uneven size, i duped and snapped them all around a central tile a few times and moved them to a new 1024 window and cropped out a good looking section, i filter>offset it to check if it works and i get this when i stick it on a plane in max.





Did i screw up somewhere or am i missing a completely obvious step? Can anyone give me a quick rundown on how they would do this. I would appreciate any help.
Offline , null, 17 Posts, Join Date Jan 2012,  
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ZacD's Avatar
Old (#2)
http://www.polycount.com/forum/showthread.php?t=84527
Offline , polycounter, lvl. 13, 7,055 Posts, Join Date Jul 2009, Location Columbus Ohio Send a message via MSN to ZacD  
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Ace-Angel's Avatar
Old (#3)
Pretty much, you need an odd number, with the sides always being either half or quarter of shape.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
Offline , veteran polycounter, 4,501 Posts, Join Date Apr 2011, Location Canada  
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PVJ's Avatar
Old (#4)

thanks a lot, i didnt consider searching for a similar thread since i thought this was simple and i was just doing something obviously wrong.
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Butthair's Avatar
Old (#5)
You've got to keep the ratio of hexagons the same, or else things won't line up as they are.
Offline , triangle, 257 Posts, Join Date Jul 2011, Location House  
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