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Dota 2 Monthly Community Competition #16 - JUNE

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Tvidotto polycounter lvl 9
Welcome to our Dota 2 Monthly Community Competition #16

This month we are going to get back to SINGLE ITEMS!

Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone

The theme this month is based on Dota 1 models, we decided to go for the Old Pandas! (they are not pandas anymore but some people remember them like that )
All of them have just one set on the store and they could benefit for some new items!

Heroes list:

Brewmaster

brewmaster_lg.png

Earth Spirit

earth_spirit_lg.png

Ember Spirit


ember_spirit_lg.png

Storm Spirit

storm_spirit_lg.png



The competition

the idea of the competition is to create items in a friendly environment and with the feedback of the other participants to get the best result possible.


It is mandatory to post the work in progress, or else the submition will not be accepted!

Prizes

We will announce the 5 best items in the end of the month based on the decision of the judges. The first place will also be winning a mini Greentooth trophy!
pc_gttroph.jpg


Getting your item displayed on the first post


*Items with images bigger then 200 px and/or missing the name of the contributor will not be accepted till fixed

Quote:
SET NAME by USERNAME

THUMBNAIL_IMG
PHP Code:

or this one for 2 creators

PHP Code:
Code:
SET NAME by USERNAME THUMBNAIL_IMG
set_name - name of your set, use equal as on the workshop
workshop_user_link - your workshop page, so people can browse your other items easily
Username - the name you think its easier to people find you, can be the one from polycount or the steam
item_link - the workshop page of your item
thumbnail_img - the image link of the thumbnail that is INSIDE your item page on the workshop (the thumbnail is the one with 200 pixels wide, you can get from your items page or add Code:
/200x200.resizedimage
to the end of the link)

**itens with larger thumbnails will not be accepted!**



Rules
  • open for teams of any size
  • it is allowed one item per hero per team/person ( two or more items for the same hero made by the same team/person will not be accepted)
  • everyone should keep posting feedback on other works, the feedback should be constructive
  • it must be submitted to the workshop before the deadline but not before the start of the competition
  • The item should be made on the month of the competition, its ok to continue one started earlier, but you should work most of it during the month
  • the deadline is the last day of the month at 23:59 (since we live in different timezones, some submitions may be accepted couple hours after the deadline)
  • From this month and the next ones, its mandatory to post the work in progress, or else the submition will not be accepted!


Tutorials/working in progress videos

http://www.polycount.com/forum/showthread.php?t=123800

Inspiring quotes

"It is absolutely insane the amount of top quality content that is being produced every single time here on Polycount. It's great to see so many cosmetics deliver not just on the technical end but also make for such great fittings in every other branch. You guys are doing an exceptional job and contests like this are only helping boost that exponentially. Brilliant stuff."

Wykrhm Reddy


"It was bloody hard picking from this list, I honestly enjoyed all of the entries. Keep up the good work guys!"

Cyborgmatt


Wow, that's really awesome. Please keep us at Valve informed so we can help draw attention to the winners, progress threads, etc.
Some advice:
Try to give some attention to heroes that are under-served so far (in terms of amount of content).
The success of sets tracks well with the popularity of the hero. (Although popularity can vary between updates and as Icefrog changes balance.)
Look for heroes that the community seems to have trouble creating content for. Good work can really open up the design landscape and help people think about the dynamic range of potential designs.
Don't forget about single items (instead of full sets). Many of the most popular items in the game are single items. Mounts and weapons make good candidates for this, but it varies by hero.
Mix up these approaches. So maybe one month you do a popular hero and another month you do a hero that has few items.

-Brandon Reinhart (Valve)


I love you guys for doing this! Dota2 is my favorite game at the moment and Polycount is my favorite community! I'm very proud to be apart of such dedicated artists and I smile every time I see some Polycount work in game

-coots7

Presentation

the presentation is a really important part on the workshop, save some time before the deadline for that. the first impression means a lot on the workshop.

If you want to fancy your presentation here is a the polycount logo over the aegis, there is no need of it to be used

http://puu.sh/1QtZy

Previous Months

MAY
APRIL
MARCH
FEBRUARY
DECEMBER
NOVEMBER
OCTOBER
SEPTEMBER
AUGUST
JULY
JUNE
MAY
APRIL
MARCH
FEBRUARY

Replies

  • Tvidotto
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    Tvidotto polycounter lvl 9
    Funished entires

    Flare of the Burning Celestial
    by Shock and Rocket and hayes and The Horse Strangler

    200x200.resizedimage


    Scorched Katana of the Fire Dragon by Sukotto

    200x200.resizedimage


    Hibashi by Paskie 200x200.resizedimage



    Wrathrax Blades by HEEHAW

    200x200.resizedimage


    Wooden Bracers by Ghostdetector

    SOCbi42.jpg


    Monkey King Flail by Visigoth

    200x200.resizedimage


    Fresh Case by danpaz3d

    tumblr_n7yyqgLvhB1rwocuuo1_250.jpg


    Burning Kabuto by Voodoo [aka Baddcog]

    54063ED066745D0F843B06C40F8F70A6848045E2
  • Sukotto
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    Sukotto polycounter lvl 8
    Cool! I think I might join this month, been wanting to do some Ember swords :)
  • belkun
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    belkun polycounter lvl 7
    Really like the theme this month! Hope to see lots of cool stuff coming from you guys as usual. Wish I wasn't so busy to join ):
  • down_limit
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    down_limit polycounter lvl 10
    hm) Tusk looks like a panda but hes not panda.. and he have much sets..
    guys, what you think aboute Brewmasta ult? small pandas remake. or items that can not be compile in game-client, can not participate in the competition?
  • hopgood
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    hopgood polycounter lvl 12
    down_limit wrote: »
    hm) Tusk looks like a panda but hes not panda.. and

    It's more of a reference to their models in Dota 1, where all 4 listed above used the Pandaren model.
  • heckaa
    it was hard to chose what hero to make items for...
    but i figures i would make some concept for a back piece for Brewmaster.
    Bbu8GZp.jpg
    don't know which one of the two i like the most, i might even make both of them and make 2 different styles.
    the gems/jewels are supposed to loo like the gems in the Three spirits update header.
    h3Tc0EU.png
  • Sukotto
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    Sukotto polycounter lvl 8
    Cool idea heckaa! Modeling/Sculpting those gems will be fun!
    Woo! First monthly contest I've participated in in awhile. Doing some swords for Ember! ember_daisho.png
  • Gumbata
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    Gumbata polycounter lvl 7
    Blade Of Unseen Wrath Submitted!

    http://steamcommunity.com/sharedfiles/filedetails/?id=267685580

    Youtube Presentation:
    https://www.youtube.com/watch?v=ucr3V26s4l0

    8ZEdWr.gif

    P.S. Sorry that I am posting it here, its not for the competition just wanted to show it before I start thinking about the pandas :) Btw if someone has a cool idea and can do concepts I am up for a collab :)
    GOOD LUCK TO ALL!!!
  • Shock
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    Shock polycounter lvl 5
    guess im going to take part with that hair or mainhand weapon

    mb8mAv0.jpg
  • Baddcog
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    Baddcog polycounter lvl 9
    Alright, I got an idea I'm running with. Took a bit of looking at the heros and figuring out an item that would both work with at least the base set (as a themed item single might be odd/boring/unclear).

    But Volvo WHY??? They make a very 'basic'/plain base mesh that would be VERY easy to customize. Then they add a couple tiny details that will clip and completely screw with the silhouette of said item :(
    Oh well, I'm working around it. Not looking quite like i want but it'll do.

    Got lucky though. Hadn't thought about searching the market place for items that aren't on the store.

    Almost did another jug for Brew, after looking at market I see there are 3 more I didn't know existed. So that's pretty well covered.
  • Reza
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    Reza polycounter lvl 3
    Shock wrote: »
    guess im going to take part with that hair or mainhand weapon

    mb8mAv0.jpg


    Hey one thing I noticed is that the pattern that u placed on the top and the back shield is not really a pattern that u see on armors. The pattern is called Kufic and this specific pattern that u selected is usually seen in things like interior tiling of mosques or wood carvings as the pattern repeats two terms "Allah" and "Mohammad" in Arabic. And then when you cropped it into a circle u removed parts of each word so the pattern is somehow incomplete.
    I know my comment is late again but I think u still can change the pattern if u think it's important. :)
  • Shock
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    Shock polycounter lvl 5
    thanks reza, and yeah i knew about it :) i just tought it would fit very well since the ifrit is not only an arabic fairy tale creature, but it is also mentioned in the koran *to punish people who do not beleave*

    i am not a moslem or anything ;) i just thought it would fit the whole theme in terms of design very well, and actualy nearly nobody will be able to read it :) it just stands out a bit in the concept
  • MdK
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    MdK polycounter lvl 9
    @Shock: I would be careful including real world symbols etc in your designs. In general I think it's best to steer clear of them. Although it makes sense in this context, don't forget LittleBigPlanet had a song on it's soundtrack banned simply because it used a song with verses from the Koran.
  • Baddcog
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    Baddcog polycounter lvl 9
    OK,
    I've got the lod0 basically fleshed out and a quick and dirty paint over.
    Samuri_Ember.jpg
  • Gumbata
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    Gumbata polycounter lvl 7
    Damn I cant find anyone who already has concepts for the pandas. I would love to do something for Earth Spirit. I am still available people, just need concept art :)
  • Shock
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    Shock polycounter lvl 5
    wip of the ember ifrits´set flame sword:

    47EtBMm.jpg
  • SMasters
    wip sculpt of an earth spirit staff
    4mO8JMJ.png?1
  • Gumbata
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    Gumbata polycounter lvl 7
    SMasters wrote: »
    wip sculpt of an earth spirit staff
    4mO8JMJ.png?1

    The shape and silhouette of this staff are too simple in my opinion. I think you should redesign it while you havent put any more effort into it :)
  • heboltz3
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    heboltz3 polycounter lvl 9
    Gumbata wrote: »
    The shape and silhouette of this staff are too simple in my opinion. I think you should redesign it while you havent put any more effort into it :)


    Just because it is a simple silhouette that doesn't mean that it can not work. You should note of this badboy.

    Sometime simplistic elegance is worth way more then complexity for complexities sake.
  • Gumbata
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    Gumbata polycounter lvl 7
    heboltz3 wrote: »
    Just because it is a simple silhouette that doesn't mean that it can not work. You should note of this badboy.

    Sometime simplistic elegance is worth way more then complexity for complexities sake.


    Yeah, that is why I said "in my opinion" :) I am not saying it wont work or no one will like it. He even doesnt have to listen to me. I am just sharing my point of view :)
  • Baddcog
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    Baddcog polycounter lvl 9
    @heckaa,

    Nice concept/idea. Not sure why Brew would have gems though. I guess they could be a 'container' for his ulti? I prefer the one on the right mainly because it looks like a spiritual element, which would make sens eto hold his 'spirits'.
    The one with his head seems to.... ummm what's the word...contrived? egotistical? Like when people have huge paintings of themselves on their wall.

    @Sukotto,
    I like the detail going from one blade to another. Looks like ember swords might be hotly contested [big cheesy grin gif). scales down blade is a cool detail too.


    @Shock,

    I really like the orange colors on the hilt in the concept better. I know the gold matches the armor detail but...I feel the whole thing is too much brown not enough red/orange.

    In the concept the gem looks like it's straight off the armor, but yours doesn't.


    Are you going to soley rely on particles for the blade? I think poly blade would give it a much more solid feel.


    @SMasters,
    It's a nice staff. To me it feels like you kind of went right in between his original and his alternate one though. Doesn't make it bad but I don't know if it has enough originality to make it in game. I think it game it could be confused as either.
  • Baddcog
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    Baddcog polycounter lvl 9
    Quick in game test.Clipping not as bad as I thought...
    embertest.jpg
  • Baddcog
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    Baddcog polycounter lvl 9
    Done for today... Not sure if I like the stiching as is. Want to keep it bulky and readable but only so much room.

    Ember_sculpt.jpg
  • Gumbata
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    Gumbata polycounter lvl 7
    Baddcog wrote: »
    Done for today... Not sure if I like the stiching as is. Want to keep it bulky and readable but only so much room.

    Ember_sculpt.jpg

    Detail is really small man, here is what I think :)

    tpCknRv.jpg
  • Paskie
    I'll be trying to join this month with a backslot for Brewmastah. I've had this idea for sometime now, a Hibashi for him to go with his drink. Here is the sketch and block out. Maybe throw a fish on the grill?
    CPVzLE5.jpg
  • Baddcog
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    Baddcog polycounter lvl 9
    Thanks Gumbata,
    I will rework that. I like the 3 rows, but they make the spaces so small and I think the stitching has to stay, so two rows is probably best.


    @Paskie,
    Great idea. Can you get feet on it in the budget? I think even just some small 'pads' would add a lot. The bottom just feels too abrupt.
    Definitely some meat is required :D
  • Paskie
    @Baddcog Yup, i have some more to add so that should not be a problem!
  • GhostDetector
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    GhostDetector polycounter lvl 10
    I'll try to join this month
    Here is a concept that I made for brewmaster.
    GKrfwYw.jpg

    Can anyone tell me how to mirror the bracers on brewmaster? I kind of want the bracers mirrored so its on both his hands (left and right) as well as being mirrored in the center of the bracer.
  • [NB] Mohsen
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    [NB] Mohsen polycounter lvl 3
    I'll try to join this month
    Here is a concept that I made for brewmaster.
    GKrfwYw.jpg

    Can anyone tell me how to mirror the bracers on brewmaster? I kind of want the bracers mirrored so its on both his hands (left and right) as well as being mirrored in the center of the bracer.

    When you say mirror, do you mean in 3D programs?
  • Baddcog
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    Baddcog polycounter lvl 9
    @Ghost,
    I like the fur under in the first 3. But I think I like the strap and cloth in #5.
    I would say stay away from using the Dota logo on items but... That was a no no in TF2 for quite awhile but now a lot of items use it (tf2 logo of course).

    As far as mirroring, You won't be able to mirror uv's with a logo, that part could be separate. It's a small piece so I don't think you need to mirror the uv's personally. Problems would include easy pattern recognition.

    If you do you would basically just model and uv map half of it, then clone/mirror (depending on program could be one or two tools required (clone tool with mirror settings)(mirror tool with clone... Don't use 'instance')

    For the other arm you can just set pivot to 0,0,0 and mirror a clone. It will probably land right where you need it. (again a copy NOT an instance)

    Then you can either rig both items and export at once or combine them into one object and rig. (I think Dota/Tf2 prefer two objects)
    Might have to reset xforms/pivot/scale (a mirror is just scaled at -100%)
  • GhostDetector
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    GhostDetector polycounter lvl 10
    Yes but how can I mirror locally (mirror both sides of the bracers) so I can sculpt as well as globally (left and right hand) so I can preview my work on both sides. Or do I just model the bracers at (0,0,0) then I just mirror/rig it.
  • Baddcog
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    Baddcog polycounter lvl 9
    You can mirror an instance locally and all changes made will be reflected on the mirror.
    Then when all done you can delete the mirror, make another mirror that is a 'copy' (best not to try and attach an instance to the original) for the final game version.

    attach the original and the mirror copy, then mirror copy that for the other arm.
  • Oroboros
    @Paskie:
    That's an awesome idea man! I'd recommend lowering the Hibachi grill so it won't clip with his weapon. Perhaps if you had it hanging off his waist?
  • Paskie
    Yeah, i have to do something about that. I'll thought i'd try lowering it first but binding it to the waist sounds even better! Thx for the suggestion!
  • Tvidotto
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    Tvidotto polycounter lvl 9
    going great this month guys, I am glad to see the progress going and all the help with the feedbacks =]

    Just to warn you guys, i may have some issues on the end of the month so maybe things will get slower... im going to frankfurt for the ESL in the end of the month and after seattle for Ti4.

    Maybe i will shout for some help as i did last year =]
  • Baddcog
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    Baddcog polycounter lvl 9
    Lucky Ducky, sounds fun Tvidotto, enjoy it.
  • Sukotto
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    Sukotto polycounter lvl 8
    Ghost: I would have weighed in but everyone already commented :)
    Making progress on the ember sword.
    eb40f3k.png
  • Tvidotto
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    Tvidotto polycounter lvl 9
    Sukotto wrote: »
    Ghost: I would have weighed in but everyone already commented :)
    Making progress on the ember sword.
    eb40f3k.png

    looking really nice!!!

    I would say to make the lion fur less even, but since it is a weapon and not a live animal, it still fits nicelly

    Some cultures used to draw or sculpt animals with even details so it fine, great work =]

    Its personal, but the blade being so straight bother me a little, jsut because i preffer at least some curve in it
  • Gumbata
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    Gumbata polycounter lvl 7
    Yeah I agree with Tvidotto, I think the blade is too straight, or too short? Idk I am also not a fan of such proportions. Its neither katana, nor a dagger but for a fantasy weapon almost everything is allowed as long as it is pleasing to the eye :)
  • FiNNicK
    Hi, i'm newbee in 3d mmodelling, so this is my second work
    pls give some advices 'cos they are really important for me
    thx
  • Gumbata
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    Gumbata polycounter lvl 7
    FiNNicK wrote: »
    Hi, i'm newbee in 3d mmodelling, so this is my second work
    pls give some advices 'cos they are really important for me
    thx

    Hey FiNNicK, make bigger screenshots and even better idea would be to upload images from your 3D program so we can see the 3D model in greater detail. At the moment I cannot say anything because I do not see anything :)
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    Gumbata try to click on the image, it'll open it in a new tab and it'll be larger. :)
  • Gumbata
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    Gumbata polycounter lvl 7
    Yeah I know but the point of interest is still really small. I assume he made a weapon, but in order to give proper feedback we need some close shots right? :)
    I mean seriously, the image is 494x426 :D even if I scale it with CTRL+PLUS it stretches.
  • Baddcog
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    Baddcog polycounter lvl 9
    I agree, point of this thread is to show progress, not just a finished shot.

    To give crits we need to see close up, maybe wires, etc...

    It looks OK for a tiny pic but even the in game particles block half the geo.
  • Sukotto
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    Sukotto polycounter lvl 8
    Thanks for the feedback guys! I agree, I think I'll add a bit of a curve since katanas have a slight curve to the blade anyway. And Ill either extend the blade or just shrink the dragon and flames a bit
  • Baddcog
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    Baddcog polycounter lvl 9
    @Sukotto,

    One thing I also notice on the blade is the scales are pretty deep. I think they should be closer to slight engraving like the swirls in the flame. That's how the concept strikes me. Also, the blade in concept has waviness between the flat and the sharp.

    Not really a fan off the scratches. Maybe one or two big sharp angles, nick in blade?


    Took some advice and changed the stitch amount/size. Was good crit.

    This is a quick bake, normal and ao. 500 poly (lod0). need to lighten the colors mostly. Rebake the poly paint. Then all those mask layers...

    Can also probably crunch the polys and do some kind of back piece. Probably just a cloth that matches his skirt. Without hat on back it is a bit bare. Any ideas? Maybe an armor plate? I'm blank on it atm.

    ember_fix.jpg
  • GhostDetector
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    GhostDetector polycounter lvl 10
    @Sukotto
    It really does need the curve, without the curve it just looks like a dagger.
    Also, I think the fire part should be connected kind of like this:
    9n72OQ0.png

    It just looked a little weird to me.

    @Badcogg

    I don't know really why you put a bunch of x's on the helmet so I did a little research. The back of the helmet that guards the neck portion is called shikoro its described as a neck guard composed of multiple lames

    I'm not 100% sure what the yellow parts are that you've made, but I think they are suppose to be some sort of stud.



    Here is some progress with my bracers. It's a little hard to see the bracers because the color blends with the fur but I'm planning on having the wood painted like brewmaster's barrel. I just didn't paint it in because I find it easier to use 2d surfaces for detail. :D
    ODuwNvg.png
  • Baddcog
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    Baddcog polycounter lvl 9
    They are threading, continuations of the threads above that hold the lames together.
    hanwei-daisho-kate-kabuto-mempo-samurai-helmet-3.jpg
    Of course they are exaggerated to keep the details large and easy to see.

    I'm thinking of moving the threads on the top down so they go under the bottom lane... That might make them seem to connect better too.
    Also not sure, maybe I should change the color... They won't have the same specular as the metal but maybe it's still too similar.

    arm guards are looking pretty good. Maybe larger studs?
  • Gumbata
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    Gumbata polycounter lvl 7
    Looking much better @Baddcog

    Here is the weapon I am working on. I think I am getting obsessed with the detail maps :D:D:D

    In-game Video:
    https://www.youtube.com/watch?v=IMUzpM_A7mY

    WQYnqPF.jpg
  • ysyoomn
134
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