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Xnormal bake artifacts

polycounter lvl 10
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Dantert polycounter lvl 10
Hi!
I'm learning the baking process for my game models and I'm encountring a problem that I don't know how to solve.
Every time I have something like the borders of a cylinder that has a sharp edge in the lowpoly and highpoly, when I bake it in xNormal the final map comes out with these strange artifacts that you can see in the attachment.
I think is because xnormal bakes the higpoly circular and smooth edge with the tassellated one of the lowpoly but I'm not sure and I really don't know how to fix it in the program without using photoshop to paint it over and adjust it by hand.

Please help :( this is really frustrating...

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