Skyrimesque area hard loading?
on 07-26-2012 05:35 PM
I'm having a small problem loading interior cell's on a mainly exterior map within the UDK. I'm aiming for a skyrim/fallout approach however the problem arises when it comes to transitioning from outside to inside. At each door of an outside building (static mesh), i would like to trigger a map change to load the interior (Different .udk file). I could of course trigger a map change within kismet using a (used) triggered console command (eg. open "mapname"). When venturing back outside using the same method however, it will cast me right back to the start of the level. Is there away of re-entering the outside world at specific co-ordinates, also retaining weapons/ammunition/health etc? I've tried level streaming, and keeping both exterior and interior house models in the same location but it just didn't work well in practice.
So, before i ramble - Does anyone have any experience of this kind of advanced map transition? Or any work arounds that might prove better? Any advice would be much appreciated! I'll keep at it and report back if i find a useful approach.
Many thanks guys!