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Shell Texturing

After reading the Ryse moss tutorial a while ago, I ended up doing some digging around the subject. After reading some papers I wondered if it could be used for other things such as grass. I managed to get a quick alright looking snow (image, image, gif) but grass proved much trickier. It seems that it might work if you render slices of high poly grass. I'm not really sure how to approach that though, my attempts thus far have been subpar. Do any games (beside ryse) actually use this technique? It seems quite powerful for making things appear fluffy. Obviously it will have it's impact performance wise, but with careful LOD usage, would it be justifiable? Any examples of this technique would be cool to see!

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