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Hot to get the Toolbag Look in Unreal?

polycounter lvl 11
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Gazu polycounter lvl 11
Hi Guys!

Im working on a prop for school.
Its a massivly stone table with some small ornaments. All done in zBrush and baked down with xNormal.
My Problem is that i dont get the nice Marmoset Toolbag 2 Look in Unreal Engine 4.
I already tweaked the scene a bit, but i think there is a lot to tweak.
I like the style in Toolbag, but how to get the nice Toolbag look?
In Toolbag i used the "Unreal4Template"
Here a Screenshot from Toolbag:
tpcxqst8.png

And here a Screenshot from Unreal4:
s6tbvpda.jpg

And here my Material:
jx2d9uwn.jpg

What can i do to improve the look even more?
What i have done so far:

-SkyLight with .HDR Cubemap
-LightmapResolution (Only 4 Presentation) setted to 1024
-Use Full Precision UVs
-Allow Mesh Distance Field Representation
-8x MSAA

What else can i do?
Is it possible to sharpen the Camera?
Nothing found in my Character Blueprint.

Hope somebody can help,

Greetings,
Gazu

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