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Intro to Physically Based Rendering in UE4

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I've released a short video series on Gumroad on PBR in UE4. It's a pretty straightforward video, meant mostly for beginners, but I do go a little bit into gamma correction and clever ways to reuse textures using Lerps. Mostly basic stuff, but it may help others who are just starting out and just learning UE4.

I'm offering $1 off the video for the first 25 Polycounters who purchase it - just $4 for over 30 minute of video and the sample project.

https://gum.co/yJMoA/polycount

Thanks for your interest and please give me your feedback! :)

Also special thanks to d1ver for letting me use his awesome Materialing library as some of the base content for this video.

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