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Don't Die: A Videogame Confessional Forum to Mitigate the Industry's Growing Rifts

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Brian "Panda" Choi high dynamic range
http://www.nodontdie.com/

A couple Polycounters have been posting articles from this project from David Wolinsky (killscreen, Motherboard VICE).

To me, especially as someone who's barely just got started making video games with others, this is a fascinating read to me about what it means to live this day in and day out. Above the technical challenges, apart from the "dream of making video games." I personally yearn to talk to the more seasoned men and women about topics like this, because it IS reality. And it's a coming reality, at least to me. Something I know I'll be encountering if I commit to game devleopment for that long.

I think you guys might find this not just fascinating, but useful as a community of developers. And it'll probably one of the few places where we can honestly air laundry out and have some emotional reprieve.

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  • iadagraca
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    iadagraca polycounter lvl 5
    Wow this is fascinating!
  • jdvi
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    jdvi polycounter lvl 6
    I feel like this personal, long form interview format is filling a gap that social media/forums and media websites do not.

    I read through a couple interviews so far and I loved the level of honesty on display. Great stuff.
  • beefaroni
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    beefaroni sublime tool
    Ah I read through that anonymous interview. The last paragraph was great.
    ..I feel pretty optimistic about games. There’s a huge number of gamers out there who don't comment on websites, who don't know the ins and outs of the industry, who don’t care about who’s who. They don't know or care how exactly or technically games work. They're just interested in the experience of playing them. And I think that there is a hundredfold more of those people than the thousands who get paid to talk about games and write about games and the tens of thousands who leave shitty, nasty comments on game blogs and elsewhere.

    Here’s a truism: No one happy goes out of their way to shit on other people’s work. No one I’d want to be friends with would find that a useful or productive use of their time. So the only way to deal with people like that is to remove their power by not paying any attention to them.
  • eld
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    eld polycounter lvl 18
    beefaroni wrote: »
    Ah I read through that anonymous interview. The last paragraph was great.

    Read that too, good one. But that last paragraph about truism is weird without a context.

    Many mistake shitting on work as shitting on a person, as in "taking it personal", We make products and consumers say what they mean in a crude way.

    I'd go down the same route and say no happy person can ever... when related to how you'll react to negative feedback on ones work, an unhappy person will never take it well.
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    I have to admit though, considering that what games are as creative work, people are leaving themselves open to some degree during development.

    I think it's more obvious in characters. To choose something less controversial, making a protagonist an immigrant isn't a decision made randomly or in a vacuum.
  • Eric Chadwick
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    I think the key to being happy in this industry, or any creative one really, is to not give a fuck what the audience says. I do it because I love the process of doing it. Don't seek external praise, nor be dismayed if it doesn't come. Enjoy _making_ games. Just my opinion. Good reads, thanks for the link!
  • kneedeepinthedoomed
    I mostly stopped playing games because to me it's always the same basic gameplay formulas that get repeated with better graphics, especially in AAA games where companies are risk averse, although a few games like Gone Home, Ethan Carter, Brothers, Papers Please... are trying to do something new. But the mainstream just thunders on. When everybody is like "yay Bloodborne" I'm just like, well, another game where you kill a lot of things. I got into gaming very deeply a few years ago, maybe I just burned out.

    What I would like is for genres like RTS, RPG, FPS even to develop some completely new gameplay mechanics, especially less of a reliance on violence to earn your XP etc. I sometimes wish for a new S.T.A.L.K.E.R. with more of a focus on exploration and story and less on shooting.

    All the violence is just too much, the world is a violent enough place already without games, and all the beefcake-massacre / click-kill-loot stuff has just lost its shine long ago. It's like, can I have a new game? Yeah, here, a game where 4 people play against a monster. Oh cool, sounds new. What do you actually do in the game? Er, shoot a lot ...

    Sorry I simply said that. (I'm also someone who makes AND plays games, at least I sometimes try to get into playing games again, though usually not for long.)

    So yeah, gamer/developer identity crisis. Probably off-topic, but "people who stopped playing games" just hits a nerve currently.
  • RyRyB
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    RyRyB polycounter lvl 18
    I think the key to being happy in this industry, or any creative one really, is to not give a fuck what the audience says. I do it because I love the process of doing it. Don't seek external praise, nor be dismayed if it doesn't come. Enjoy _making_ games. Just my opinion. Good reads, thanks for the link!

    This x 100.

    I love the process and I stress to anyone looking to join the industry to truly love the process as well. Without it, it's just another job. When the honeymoon phase is over (and it's over fast), it's still a 9-5 job. Love it or find something that you do love or you risk become "that disgruntled employee."
  • Blond
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    Blond polycounter lvl 9
    Isn't that risky to talk like that openly? I am talking about those who kept their names.
  • Kwramm
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    Kwramm interpolator
    I think the key to being happy in this industry, or any creative one really, is to not give a fuck what the audience says. I do it because I love the process of doing it. Don't seek external praise, nor be dismayed if it doesn't come. Enjoy _making_ games. Just my opinion. Good reads, thanks for the link!

    exactly this. love what you're doing
  • ysalex
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    ysalex interpolator
    beefaroni wrote: »
    Ah I read through that anonymous interview. The last paragraph was great.

    "Here’s a truism: No one happy goes out of their way to shit on other people’s work. No one I’d want to be friends with would find that a useful or productive use of their time. So the only way to deal with people like that is to remove their power by not paying any attention to them."

    I also picked this quote out as important.

    Its part of why I get annoyed with the walking dead thread here in GD - I just don't get the point of shitting on other peoples creative work - games, TV, books, shows, art galleries or whatever.

    Some people are determined and capable of putting their creative energy to good use, in a constructive way. People who aren't capable of that typically aren't successful, and resort to lashing out at what other people are building out of frustration.
  • Bek
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    Bek interpolator
    Eh. I bash the walking dead (to use your example) when it has bad writing or obvious blunders (like the van falling) because I like good writing and well thought out plots — it's not that I'm frustrated at TWD or anything else, or have some weird insecurity where I have to drag others down to make myself feel better (if that were the case I certainly wouldn't begin by criticising a tv show on an internet forum.)

    Everything is open to criticism. But does anyone other than myself have to care about my opinion? No. Might others find they also dis/like the same things I've mentioned? Maybe. And if we're really worried about what TV producers think of online comments then we should probably die of shock at what some professional book critics do to some authors.

    Not that pure abusive and petty 'criticism' doesn't exist, but not all people saying, 'hah, that plot point was dumb' is 'happily going out of their way to shit on other people's work'. These writers etc aren't infallible, and I hope no one here thinks otherwise...
  • eld
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    eld polycounter lvl 18
    I mostly stopped playing games because to me it's always the same basic gameplay formulas that get repeated with better graphics, especially in AAA games where companies are risk averse, although a few games like Gone Home, Ethan Carter, Brothers, Papers Please... are trying to do something new. But the mainstream just thunders on. When everybody is like "yay Bloodborne" I'm just like, well, another game where you kill a lot of things. I got into gaming very deeply a few years ago, maybe I just burned out.

    What I would like is for genres like RTS, RPG, FPS even to develop some completely new gameplay mechanics, especially less of a reliance on violence to earn your XP etc. I sometimes wish for a new S.T.A.L.K.E.R. with more of a focus on exploration and story and less on shooting.

    We're in a golden age of the games you just mentioned, so you're sort of giving up as it's just getting started. "Gone home, the vanishing of ethan carter, papers please" these are all just the tip of the iceberg. A tiny fraction of a new wonderful and imaginary selection of games that has come out.

    One of the biggest hits this year so far is cities skylines, a game about building cities.

    Bloodborne might have killing but it's also the most recent entry in a series that did something new for gameplay and how we play games, it's rightfully celebrated.

    I think the key to being happy in this industry, or any creative one really, is to not give a fuck what the audience says. I do it because I love the process of doing it. Don't seek external praise, nor be dismayed if it doesn't come. Enjoy _making_ games. Just my opinion. Good reads, thanks for the link!

    The problem though is that the industry is making people unhappy, not the audience.
    Low job security, low salaries, overtime, hard to settle down etc.
    ysalex wrote: »
    Its part of why I get annoyed with the walking dead thread here in GD - I just don't get the point of shitting on other peoples creative work - games, TV, books, shows, art galleries or whatever.

    But then it turns into "I don't like it so I wont say anything". I love the walking dead, yet I still think people should have the ability to shit on it if they feel that way about it. It's all fair game as long as it doesn't spiral down to talking shit about individuals.

    We're talking work that is made for the public, products, peoples opinions are going to matter. It's all part of a healthy system.
  • beefaroni
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    beefaroni sublime tool
    Just tossing this out there.

    "shit on" is different from critique.

    It seems like the two are getting combined together.
  • Ruz
  • Wolthera
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    Wolthera polycounter lvl 5
    You know guys, there are actually other interviews on that website besides the one guy who is annoyed at the haters...

    Like, there's Al Lowe talking about Sierra and how cooperate bussiness really changed creating games. And the Chris Crawford rambling on about women being social creatures and pretending there's no such thing as a sim genre and he's totes inventing it right now. And there's people talking about the sameness of games, while others feel that AAA games tend to be too polished and unearnest. And also people talking about how games like to pretend they are the only game you're playing etc.

    There's a lot of good stuff on that site, and you don't need to agree with all of it, but it makes some gears shift, and that's nice.

    Edit: I do agree with Crawford that there's a lot of value to be found in humanities, but I do get annoyed at his dismissal of people not daring to attempt complex simulation, or for that matter, not understanding why people might find him neurosexist.
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