Reply
Reply
 
Thread Tools Display Modes
CrazyButcher's Avatar
Old (#1)
Pixar releases OpenSubdiv

http://graphics.pixar.com/opensubdiv

"Maya and Pixar’s Presto animation system can take 100ms to subdivide a character of 30,000 polygons to the second level of subdivision (500,000 polygons). By doing the same thing in 3ms OpenSubdiv allows the user to see the smooth, accurate limit surface at all times."
3dsmax scripts and .fx - pixeljetstream - expressing my own opinions
Offline , dedicated polycounter, 1,346 Posts, Join Date Nov 2004, Location Germany Send a message via ICQ to CrazyButcher  
   Reply With Quote

Computron's Avatar
Old (#2)
So, will we get PSub into programs other than modo now?
Offline , dedicated polycounter, 1,451 Posts, Join Date May 2011, Location Minnesota, USA  
   Reply With Quote

throttlekitty's Avatar
Old (#3)
Very cool!
Offline , polycounter, 950 Posts, Join Date Dec 2008, Location South Dakota Send a message via ICQ to throttlekitty Send a message via AIM to throttlekitty Send a message via Yahoo to throttlekitty  
   Reply With Quote

Jedi's Avatar
Old (#4)
Quote:
Originally Posted by Computron View Post
So, will we get PSub into programs other than modo now?
You mean in regard to the edge creasing? You can do the same in Houdini fwiw.
Offline , spline, 108 Posts, Join Date Mar 2012, Location Boston  
   Reply With Quote

sprunghunt's Avatar
Old (#5)
Quote:
Originally Posted by Jedi View Post
You mean in regard to the edge creasing? You can do the same in Houdini fwiw.
You can do subdiv edge creasing in maya and max too. Maya has had it for over ten years now...
---------------------------------------
sci-fi base
Robot Hunters Room
CER level
Offline , polycounter, 1,288 Posts, Join Date Apr 2005, Location Massachusetts  
   Reply With Quote

Ben Apuna's Avatar
Old (#6)
Sounds awesome. I wonder how it's performance compares to realtime tessellation.
Ye Olde Portfolio | Google+ | #1GAM | Aspiring indie developer.
Offline , veteran polycounter, 2,520 Posts, Join Date Feb 2009, Location Hawaii Send a message via Yahoo to Ben Apuna  
   Reply With Quote

oglu's Avatar
Old (#7)
interesting paper from square enix...
http://www.square-enix.com/jp/info/l...s_Engineer.pdf
Online , triangle, 340 Posts, Join Date Mar 2009,  
   Reply With Quote

Snefer's Avatar
Old (#8)
Quote:
Originally Posted by sprunghunt View Post
You can do subdiv edge creasing in maya and max too. Maya has had it for over ten years now...
The edge creasing works differently with PSubs than normal subdivs though.
Tor Frick - Senior Artist @ Machinegames
Portfolio
Art Blog
An exercise in modular textures
The Grime District
Offline , dedicated polycounter, 1,445 Posts, Join Date Aug 2007, Location Uppsala, Sweden  
   Reply With Quote

vargatom's Avatar
Old (#9)
Most people don't like to use edge creasing for various reasons, as far as I know.

One is app incompatibility, the other is that your settings would be lost each time you export/import an object. Just think about how many times that happens during an asset's lifetime; for example how many people actually UV highres subdiv models in Maya?

If it could be made to work, it'd be a great time saver though, the same way Mental Ray's RoundCorners post effect is.
Offline , polygon, 650 Posts, Join Date Sep 2008, Location Budapest, Hungary  
   Reply With Quote

arshlevon's Avatar
Old (#10)
in maya edge creasing works great, and you can export it to zbrush, so you dont have a million polies at the edges of your sculpt mesh. i stopped using supporting edges a long time ago.

here is an example


Last edited by arshlevon; 08-06-2012 at 10:46 AM..
--------------------------------

http://arshlevon.cghub.com/images/
Offline , card carrying polycounter, 2,398 Posts, Join Date Oct 2004,  
   Reply With Quote

Jedi's Avatar
Old (#11)
Quote:
Originally Posted by arshlevon View Post
in maya edge creasing works great, and you can export it to zbrush, so you dont have a million polies at the edges of your sculpt mesh. i stopped using supporting edges a long time ago.

here is an example
Mudbox 2013 has this functionality as well. If you send with fbx the creasing is preserved when you subdivide.
Offline , spline, 108 Posts, Join Date Mar 2012, Location Boston  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch