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The option in the TOD settings is for the sun only. If you want to use them on a point light, which I believe they added in one of the patches, you may need to enable it in both the lights property and by a console command.
Both are post-process effects and are view-dependant so you'll need to be looking at the source for the effects to be visible unfortunately, unlike in Crysis where they had proper 3d-volumes.
Another way is just to use a plane with a fancy shader on it, but you loose the dynamic sharding of the rays.
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