Home Unreal Engine

My game works fine in the editor mode but crashes in the packaged version?

Hey guys,

I have just finished building my game in UDK and I have fallen at the very last hurdle.

My game works fine in the editor mode but crashes in the packaged version?

Upon launch I can play level 1 (aka my GFX movie) no problem, but when I go to launch level 2 (my udk level) it crashes with the 'BUILT with UDK has stopped working' notification.

Images and log attached:

PIC 1: LEVEL 1 IS JUST A SIMPLE GFX MOVIE WITH SEVERAL PAGES. WHEN YOU HIT THE 'PLAY' BUTTON ON THE LAST PAGE, A CONSOLE COMMAND TELLS IT TO LOAD LEVEL 2.

error7.jpg

PIC 2: THE LEVEL LOADS, AND WITHIN ONE SECOND WE GET THE 'BUILT WITH UDK...' NOTIFICATION.

error7a.jpg

ADDITIONAL: HERE IS MY LOG FROM MY LAST ATTEMPT.
Log: Log file open, 04/23/14 14:21:37
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10907
Init: Epic Internal: 0
Init: Compiled (32-bit): Jul 1 2013 15:00:14
Init: Changelist: 1715227
Init: Command line:
Init: Base directory: C:\UDK\VFETRAINING\Binaries\Win32\
[0000.16] Init: Computer: JON-PC
[0000.16] Init: User: Jon
[0000.16] Init: CPU Page size=4096, Processors=4
[0000.16] Init: High frequency timer resolution =2.929765 MHz
[0000.16] Init: Memory total: Physical=32.0GB (32GB approx) Pagefile=64.0GB Virtual=4.0GB
[0000.16] Log: Steam Client API initialized 0
[0000.16] Log: Steam Game Server API initialized 0
[0000.19] Init: WinSock: I am Jon-PC (192.168.1.64:0)
[0000.19] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.19] Init: Object subsystem initialized
[0000.23] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0000.23] Log: Adapter has 2994MB of dedicated video memory, 0MB of dedicated system memory, and 1101MB of shared system memory
[0000.30] Log: Shader platform (RHI): PC-D3D-SM3
[0000.30] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0000.33] Log: PhysX GPU Support: DISABLED
[0000.33] Init: Initializing FaceFX...
[0000.33] Init: FaceFX 1.7.4 initialized.
[0000.34] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0002.46] Init: Finished loading startup packages in 1.93 seconds
[0002.47] Log: 72576 objects as part of root set at end of initial load.
[0002.47] Log: 0 out of 0 bytes used by permanent object pool.
[0002.47] Log: Initializing Engine...
[0002.53] Init: UEngine initialized
[0002.55] Init: XAudio2Device initialized.
[0002.58] Init: Client initialized
[0004.06] Log: Steam Client API is unavailable
[0004.09] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.09] Warning: Warning, Failed to find object 'Class None.'
[0004.09] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.09] Warning: Warning, Failed to find object 'Class None.'
[0004.09] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.09] Warning: Warning, Failed to find object 'Class None.'
[0004.09] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.09] Warning: Warning, Failed to find object 'Class None.'
[0004.10] Log: LoadMap: MainMenu_1(Intro)?Name=Player?Team=255
[0004.34] Log: Game class is 'SimpleGame'
[0004.35] Log: Primary PhysX scene will be in software.
[0004.35] Log: Creating Primary PhysX Scene.
[0004.35] Log: Bringing World mainmenu_1(intro).TheWorld up for play (0) at 2014.04.23-14.21.41
[0004.36] Log: Bringing up level for play took: 0.008989
[0004.36] Error: (Function Engine.GameInfo:ChoosePlayerStart:0102) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet
[0004.36] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[0004.36] ScriptWarning: Accessed None 'Profile'
UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
[0004.36] ScriptWarning: Accessed None 'Profile'
UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
[0004.36] Error: Can't start an online game that hasn't been created
[0004.36] Log: ########### Finished loading level: 0.260030 seconds
[0004.36] Init: Game engine initialized
[0004.36] Log: Initializing Engine Completed
[0011.33] Log: >>>>>>>>>>>>>> Initial startup: 11.33s <<<<<<<<<<<<<<<
[0019.08] Log: LoadMap: VFE_Level1.udk?Name=Player?Team=255
[0019.08] Log: --- LOADING MOVIE START ---
[0019.10] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDel


Again, any help greatly appreciated....

Many thanks,

jonm4y

Replies

Sign In or Register to comment.