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How to build a reflective material?

Hello everybody,
I'm writing to you today because I have several problems with UE4.
I'd like to create a reflective material. I tried to follow the pipeline I adopted several times using UDK but I don't know how to link a texture with my SphereReflectionActor. In fact, I was looking for the Texture target parameter in the attributes but this is missing.

Scene_Refl.jpg
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I wanted to achieve the same result I was able to obtain using the Reflection Vector + Transform Vector workflow in UDK.

Am I using the right actor?
If it is the case, How can I link my RenderTarget texture to my actor?

Thank you very much for your help,

Have a nice day.

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