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[Help] Volumetric Lighting in UE4?

polycounter lvl 6
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Armangelo polycounter lvl 6
Hey guys, I have an issue I'm hoping someone can help me out with:
I'm trying to create a volumetric light (This but in UE4) for the first time. Here are pics of my current set-up:
lqW8quv.jpg
pDlIPEN.png

Now, if I keep going with the tutorial and try to add the falloff for when you would be below the texture, I get an even stranger result:
UUvf7x7.png
4c1BcRe.jpg

Am I forgetting a node or operation in this? Has the reflectionVector node changed in nature between UE3 and UE4? Is there an easier way to create this material? Any help is welcome. I've spent the last few hours wrangling with this.

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