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texture clamping max 2009

polycounter lvl 18
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Rhinokey polycounter lvl 18
i remember years ago a check box in max material that would clamp the texture so the pixels at the edge of the texture would just stretch .

i cant find this setting at all in max 2009, only clamp in the material window i can find now ins one for color clamping in the output section, anyone know how to do this in 2009

heres example
Clampedvsnonclampedgd3.jpg

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