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Maya / Max shader to UE4 Material?

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herringscott polycounter lvl 4
Hi, my name is Scott, I'm new to the Polycount forums.

I was wondering if there was a way to create a shader network inside of Maya, (let's say blinn a wood shader) and export it as an image file so I can use it inside of Unreal for my static meshes?

Is this possible? if not, are there any creative ways I can make it work?

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