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Please help. Locating the Origin in UDK 0,0,0

synergy11
polycounter lvl 6
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synergy11 polycounter lvl 6
I can't seem to find the origin in UDK editor 0,0,0

Usually the x, y axis is bold as to make it easy in the editor to see the origin.

I may have turned it off by accident?

Is there a way to visually see the origin in the UDK editor

Is there a way to center my static mesh to the origin.

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