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Baking using textures with alphas.

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Joopson quad damage
Hey guys!
So, following this wonderful tutorial: i12.photobucket.com/albums/a214/jenno_bing/hand_painted_grass_tutorial-1.jpg

I've run into some problems. I don't use Max, so I can't follow it directly, but I'm at the point now where I'm ready to render the maps out.
Grassshot.JPG
In Maya, though, as far as I can tell, there is no accurate way to set up the camera as he does in the tutorial. So immediately I thought "xNormal!".... Well, I got this (occlusion (the others weren't even good enough to post):
Cactus_occlusion.jpg
So it's just baking using the planes.
I really want to be able to bake with the textures and alphas of the grass I made, though- and in the future, that would save loads of RAM, were I to find a nice way to do it.

Any ideas on how to get the alpha to affect the bake?

Edit: Or, I suppose, a way to set-up the camera similarly in Maya, quickly, would work too. Thanks!

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