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Falloff mask for vertex coloring?

Does anybody know... if this is even possible; how to setup a material that uses a mask for a falloff? (for vertex painting)

I've been looking at this tutorial:

https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/3Way/index.html

The thing is, every time I paint, I get that vertex color falloff. I was wondering if I could get a crisp kind of falloff with a mask? Like paint splatters, or chipped paint?

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