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created Re: SDK THREAD
on 02-03-2006 09:29 AM
sorry someone else said to post them here so i did. oops.
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, line,
63 Posts,
Join Date Jan 2006,
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created Re: SDK THREAD
on 02-03-2006 11:42 PM
I see your point. My bad.
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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created Re: SDK THREAD
on 02-23-2006 12:45 AM
Gargoyle2006 SDK
SDK, obj format
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, card carrying polycounter,
2,021 Posts,
Join Date Oct 2004,
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created Re: SDK THREAD
on 03-12-2006 02:37 PM
Hey guys, here's another SDK for you to play around with. It was intended to be a personal texturing exercise, but Prior wants to give it a shot so I'm putting it up for download. I've never done this before, hopefully the model and UVs are tolerable. Let me know if seams/distortion are giving you trouble. Have fun, and please show me any progress that you make. [img]/images/graemlins/grin.gif[/img]
Click For Full
Download Here
EDIT - Updated the SDK, something was wrong with the file. Now includes .3ds format as well. Please redownload if you got the SDK before the 13th.
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, triangle,
485 Posts,
Join Date Aug 2005,
Location USA
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created Re: SDK THREAD
on 03-14-2006 04:27 PM
Here is my Hellboy SDK
Marine had suggested to turn the low poly hero character into hellboy and release an SDK so here it is.
Download Link
Have fun.
If you have any questions hopefully the readme can answer them all. If you still have questions just use the email address in the readme.
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, spline,
127 Posts,
Join Date Feb 2005,
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created Re: SDK THREAD
on 05-22-2006 01:43 AM
General Delilah Max 7/8, Maya 7, OBJ, and PSD's included.
Chidemonbi Max 7/8, Maya 7, OBJ, and PSD's included.

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created Re: SDK THREAD
on 05-22-2006 07:02 AM
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, Moderator++,
1,545 Posts,
Join Date Oct 2004,
Location Austin Texas!
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created Re: SDK THREAD
on 07-31-2006 09:36 AM
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, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
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created Re: SDK THREAD
on 08-18-2006 02:44 PM
No longer available...
Last edited by Wetterschneider; 08-09-2011 at 12:48 PM..
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, spline,
144 Posts,
Join Date May 2005,
Location Austin, Texas
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created Re: SDK THREAD
on 09-19-2006 07:19 PM
thank you bearkub for hosting the file: SDK_mungo.zip
draw without greed
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created Re: SDK THREAD
on 03-01-2008 02:29 PM
will put it back up sometime soon
Last edited by Rens; 10-20-2008 at 02:09 PM..
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, card carrying polycounter,
2,449 Posts,
Join Date Dec 2006,
Location Stockholm
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I have made an SDK of my Bunny that is included in the UT3 Rodents Faction: http://boards.polycount.net/showthread.php?t=53379
Putting your skin in UT3 can be done very quick and quiet easy. The zip contains a upk. package and ini code that is already configured. You only need to replace the textures with your textures and then you can already test it in game.
I also put a short documentation in the zip that should give you all the info you need and if not you can also ask here: http://boards.polycount.net/showthre...874#post810874
http://files.filefront.com/Bunny+SDK.../fileinfo.html
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, polycounter,
1,169 Posts,
Join Date Jan 2007,
Location Germany
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Tutorial PDF w/ creature model SDK files: http://www.megaupload.com/?d=6LC42RM2 Enjoy!
The creature Winrar file includes:
Model: Creature
Textures: Creature 2048x2048 diffuse/normal/specular color/specular level/light map/AO/UV template/optional original normal
max9 file final low poly model
max8 file final low poly model
.OBJ file
.FBX file
7 tga's
PDF tutorial
Special Note: I also included the original unedited "needs a bit of cleanup" normal map texture bake just in case you guys wanted to use your own bump overlay.
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, triangle,
376 Posts,
Join Date Dec 2005,
Location NY, USA
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created Happy Halloween!
on 10-31-2008 05:33 AM
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, dedicated polycounter,
1,473 Posts,
Join Date Apr 2008,
Location United Kingdom
, polycounter,
1,031 Posts,
Join Date Oct 2004,
Location Baltimore, MD
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SDK_Knite0.rar 3DS Max 2008
I ask that if you download and texture this dude that you share the PSDs you've created with the polycount community, thank you!
SDK_Knite0_PSD0.rar CS3 Extended
----
pc lurker "Joseph Pomeisl" was unable to extract my UVs correctly from my obj and had opted to just unwrap the model. He said if I thought it would be helpful, I could share them. His worked okay for me, here is a nice secondary UV layout option for you all! Compliments from the shadows of polycount:
knight.rar obj file
Last edited by killingpeople; 03-15-2009 at 12:09 PM..
draw without greed
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Finished this awhile back, couldn't find where I got it from - probably not right spot to post still. Thanks for sharing, Bobo. And for the tunk, as well. 
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, vertex,
29 Posts,
Join Date Mar 2009,
Location Wassaic
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I want to thank Filbot for pointing me to this thread. I don't really know how to model but I am interested in learning how to texture. This is my first attempt at texturing so any feedback would be great. Thank you to Ben Mathis aka "Poopinmymouth" for posting the SDK of a character he created. All modeling credit goes to him. Thank you.
Here I wanted to show my process for my final texture design. First I started by creating black and white shapes to help me chose a final design without being distracted by color.
Then I chose a design and made some color keys
And this is the final texture

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, null,
4 Posts,
Join Date May 2009,
Location So California
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as far as i understand it, only SDK links should be posted in this thread.
if someone downloaded and textured an sdk, i'd personally like to see them create an offical thread for it, in pimp & previews. a moderator can give the official word on how it should be done.
i'd like it if a mod took it upon themselves to update the first post to list all the SDK links in this thread for quick reference and add links to official thread for each respectively, assuming it had one, where one could find all the pimped textures created for the SDK.
-kp
draw without greed
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this is my contribution

.max
.obj
texture.png
UVW.jpg
It has a poor rig and bad animation...feel free to delete them... 
Let me know if there is any broken stuff... 
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, spline,
236 Posts,
Join Date Jan 2010,
Location Brazil
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Does anybody have some of the older models in this thread?, if you do can you please post a link or something here. i can host the files indefinitely once i have them but i cant get most of these. these would be a great learning tool for both modelling and texturing.
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, spline,
100 Posts,
Join Date Apr 2010,
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(V) (;,,;) (V) woopwoopwoopwoop
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, dedicated polycounter,
1,675 Posts,
Join Date Aug 2006,
Location Minnesota
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Outlander v1.1 (SDK Files): Main Download Link: https://hotfile.com/dl/153244150/a82..._v1.1.rar.html
Mirror Download Link: http://www.mediafire.com/?ucwlcqki54dfa7a
Model:
Outlander 22,126 triangles
Special Note: Each mesh element uses 'one' smoothing group / soft edge.
Texture:
Outlander_Head_Arms_Packs (2048x2048 diffuse, normal, specular, alpha, glow)
Outlander_Body (2048x2048 diffuse, normal, specular, glow)
Outlander_Backpack (1024x1024 diffuse, normal, specular, glow)
Special Note: Included are the original unedited "needs a bit of cleanup" AO & normal map textures (PSD).
All of the textures included are 'unsharpened'.
The normal map green channel needs to be flipped for use in Maya.
Contents:
3ds max file
.OBJ file
.FBX file
13 TGA files
6 PSD files
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, triangle,
376 Posts,
Join Date Dec 2005,
Location NY, USA
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