Author : polygoo


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sltrOlsson's Avatar
Old (#76)
That shot with the orange triangle thingy.. MIND BLOWN! Fucking love it! I instantly subscribed, epic inspiration! Keep it up!
Valdemar Nyhlén - Environment artist at Avalanche STHLM
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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orihaus's Avatar
Old (#77)
As always, thanks for the support! I'm pretty happy with three of the locations now, going to try some new stuff soon.





Site: noctuelles.info
Twitter: @Orihaus
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AimBiZ's Avatar
Old (#78)
The new blue looks much more balanced. The whites gives some nice variation. Seems like things are more visible but the scene still feels as dark as it should be.
Offline , polycounter, 1,121 Posts, Join Date Dec 2007,  
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coots7's Avatar
Old (#79)
absolutely love the environments, best of luck on the game!
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orihaus's Avatar
Old (#80)
Pretty happy with the sanctuary hub areas, so I'm trying something new for the rest:








Oh yes, and thanks to Beast's Directional Lightmaps, Unity 4 and a few optimisations of my own, I'm now pushing 200+ FPS rendering an entire map at 1080p on a Radeon 8750 (Upper-mid Range Card).

Last edited by orihaus; 12-19-2012 at 05:22 AM..
Site: noctuelles.info
Twitter: @Orihaus
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AlexCatMasterSupreme's Avatar
Old (#81)
Quote:
Originally Posted by orihaus View Post
Pretty happy with the sanctuary hub areas, so I'm trying something new for the rest:








Oh yes, and thanks to Beast's Directional Lightmaps, Unity 4 and a few optimisations of my own, I'm now pushing 200+ FPS rendering an entire map at 1080p on a Radeon 8750 (Upper-mid Range Card).
Do you mean 7750? 8750 doesn't exist.
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Alidium's Avatar
Old (#82)
I love the dark blue areas.
But, is it bad if your horror environment actually makes me feel peaceful? At the moment I would love to be there.
It’s probably just me and the fact it’s snowing outside right now. I’m sure having monsters running around and stuff with spooky sounds will help.
Offline , vertex, 28 Posts, Join Date Apr 2011, Location Denver, Colorado, USA, Earth, Sol system, Milkyway. Send a message via Skype™ to Alidium  
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Bek's Avatar
Old (#83)
I can imagine it seeming calm, but the lighting changing colour in these screenshots gives me a sense of chaos and urgency, which is also aided by the strangeness of the environment.
Offline , triangle, 498 Posts, Join Date Jun 2012, Location Australia  
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Fomori's Avatar
Old (#84)
Yeah I think with the direction you've been going lately I'm getting more of a TRON vibe than sci-fi horror. But I guess if the neon lights are used sparingly, and a lot of the rest is in darkness, then it could work. I remember similar tactics were used in some levels of DOOM, where you would get the occasional brightly lit areas mixed with very dark. That worked well.
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orihaus's Avatar
Old (#85)
Just a note that I'm totally looking for modeller[s] to collaborate with on AEON (As you can see, the modular environment props I've built are pretty basic, I'm more of environment designer type), if anyone is interested, just email me at: orihaus[at]gmail[dot]com.
Site: noctuelles.info
Twitter: @Orihaus
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orihaus's Avatar
Old (#86)




And crossposting from TIGSource:

"@Pixhead and the rest,

I'd reveal more about the game, but I'm not entirely sure what people want to know. 'Gameplay' right now can't be shown as it's mostly in a conceptual stage beyond basic movement kinaesthetics. Expect something like Amnesia, but without the puzzles - though, even this is liable to change."
Site: noctuelles.info
Twitter: @Orihaus
Offline , vertex, 38 Posts, Join Date Sep 2012, Send a message via Skype™ to orihaus  
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ikblue's Avatar
Old (#87)
This black with one color scheme is very interesting. I like a lot the fact that the light reveals the shapes more than the diffuse color. Still I am looking at your pictures on my brighter screen and I can barely see anything more than the neons light on my other screen.
Offline , vertex, 32 Posts, Join Date May 2011, Location Paris  
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orihaus's Avatar
Old (#88)
New video, from a First Person perspective this time:

Site: noctuelles.info
Twitter: @Orihaus
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DashXero's Avatar
Old (#89)
Giant cyborg space bees. I'm nearly positive that the monster(s) will be giant cyborg space bees. Like Buck Bumble, but more malevolent.

This has certainly been an awesome project to watch thus far. Keep it up!
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Curly Brace's Avatar
Old (#90)
Hmmm Nice
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orihaus's Avatar
Old (#91)



Upgraded main shader with a little specular trick used on the ships in EVE Online: https://twitter.com/Orihaus/status/290789863563874305
Site: noctuelles.info
Twitter: @Orihaus
Offline , vertex, 38 Posts, Join Date Sep 2012, Send a message via Skype™ to orihaus  
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Pierate's Avatar
Old (#92)
Those last two pictures are looking fantastic, still dark yet feels more readable then the older screens. I also reckon it looks better in motion then in stills.

Keep it up.
Offline , spline, 230 Posts, Join Date Jul 2008, Location Sweden Send a message via MSN to Pierate  
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Disting's Avatar
Old (#93)
Amazing art direction. Really loving it!
Offline , polycounter, 860 Posts, Join Date Jan 2008, Location Malmö, Sweden Send a message via MSN to Disting Send a message via Skype™ to Disting  
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orihaus's Avatar
Old (#94)
Heavily updated main shader with BRDF specular and the like. You can find it here: http://pastebin.com/Siqiwp1Q.
Also started working with new models built by Polycount resident: Disting!







Still colouring the areas in the last few screenshots.

Last edited by orihaus; 02-05-2013 at 04:01 AM..
Site: noctuelles.info
Twitter: @Orihaus
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orihaus's Avatar
Old (#95)
AEON is/[may become]/isn't/has been a first person singleplayer survival[suicide] horror game set o-

-You don't care about survival do you? I read you and I see only one thing: Fear. Fear that this will never end, this cycle of death and rebirth, of lifeless immortality-

[Promotion Feed] Teaser Trailer:
Site: noctuelles.info
Twitter: @Orihaus
Offline , vertex, 38 Posts, Join Date Sep 2012, Send a message via Skype™ to orihaus  
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AimBiZ's Avatar
Old (#96)
Once again I'm sold on the style. Hate to say "can't wait" but I can't wait to see what will become of the gameplay. Looks like the environment is perfectly fit for a lot of complex puzzles, that perhaps has a deadly outcome if unsolved.
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