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makes perfect sense, make a 1024 x 1024 texture and a 2048 x 2048 document in photoshop, see how many 1024x1024 textures you can fit inside.
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, polycounter,
1,096 Posts,
Join Date May 2010,
Location Norway
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Quote:
Originally Posted by PhoenixWolf
4 x 1024x1024 = 2048x2048.
...I'm not too sure about the math here :-/
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just think about it spatially, you can fit 4 1024x1024's into the same amount of space as 1 2048x2048.
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, card carrying polycounter,
2,237 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
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Yup, clearly 4 x 1024 would be 4096. But we are talking squared here. Four 1024 tiles would make a the same size in pixels, as a single 2048 tile. Its science.
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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Damn nice stuff man... really, damn nice stuff.
Also nice mainpage! Really like the concept, I might adapt the same technique when MISERY 2 will be released
Cheers [TZP] LoNer1 from the MISERY mod
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yeah now that makes sense I misunderstood ..fail hahah :-/
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, spline,
182 Posts,
Join Date Apr 2012,
Location los angeles, California
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Still no FX/Rain, and theres a LOT of WIP stuff in the map, but you know, just showing it for sake of showing something, not posting a lot of media atm because of some pretty silly real life™ issues
EDIT: I Love how the compression of the video makes it impossible to see the bloody rain/wet effects on the floor... *sigh* Need to sort that compression out.
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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Head Shot Models - I tried to copy the way Fallout 3 did it really with the segmented "pieces". Theres clearly no FX shown here, and its posed in a way to show everything in one shot, but I'll have a video up soon of the effect, including blood and physics. Neck stump is by somebody else, just FYI:

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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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Ok well... This was far more fun to make than it should have been. Ladies and gentlemen, the gib damage model for when that 'nade goes off a little too close to somebody in OverDose:

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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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areas around flesh seem a bit strange. they look like all parts used to be sewn together and then someone took off stiches leaving those marks.
also, highlights on bloody parts seem kinda metallic.
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, polygon,
668 Posts,
Join Date Oct 2011,
Location Wroclaw, Poland
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